2015
DOI: 10.1007/978-3-319-22960-7_8
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Gamification in a Smart City Context. An Analysis and a Proposal for Its Application in Co-design Processes

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Cited by 9 publications
(4 citation statements)
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References 32 publications
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“…It is hence interesting to observe that a number of competitive implementations attempted to shift the focus of the competition from a competition between users to one between ideas [8,9,20,64,69], often employing leaderboards of ideas instead of or next to leaderboards of users. [2,7,8,9,16,28,31,41,55,64,73,76,78,79,80,81,83,86] 18 All [4,7,12,16,20,22,24,28,31,36,41,48,52,54,64,68,73,74,76,77,78,79,81,83] 24…”
Section: Findings and Discussionmentioning
confidence: 99%
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“…It is hence interesting to observe that a number of competitive implementations attempted to shift the focus of the competition from a competition between users to one between ideas [8,9,20,64,69], often employing leaderboards of ideas instead of or next to leaderboards of users. [2,7,8,9,16,28,31,41,55,64,73,76,78,79,80,81,83,86] 18 All [4,7,12,16,20,22,24,28,31,36,41,48,52,54,64,68,73,74,76,77,78,79,81,83] 24…”
Section: Findings and Discussionmentioning
confidence: 99%
“…Secondary & theoretical studies [2,7,12,16,24,28,36,41,52,55,67,73,79,81,88] 15 Negative / Inconclusive [13,61] 2…”
Section: Findings and Discussionmentioning
confidence: 99%
“…They concluded that the agents perceived as most trustworthy were the ones which significantly interacted more with citizens. Concerning the topic of maturity level transformation and political decision-making, Concerning the topic of maturity level transformation and political decision-making, Opromolla et al (2015) indicate that the attitude towards a bottom-up approach for public administration is increasingly popular. This crowdsourcing strategy requires additional motivation and involvement from citizens to co-design the city (smart city) and its infrastructure in order to suit the population´s needs.…”
Section: Maturity Level and Gamificationmentioning
confidence: 99%
“…Beyond the challenges as game elements, individual challenges got better perception from users likely using information technologies or electronic participation to tackle their mobility issues (Schrammel et al, 2015). Finally, the study from Opromolla et al (2015) found an important role of gamification in policy making and smart city planning. Although its use is not commonly considered by policy makers, the study reports positive effects of including gamified tools in citizen engagement, co-design and participatory decision-making processes .…”
Section: Behavioural Change Strategiesmentioning
confidence: 99%