Abstract:This chapter proposes a framework to develop a gamification platform for the activities, processes, and tasks executed by the stakeholders who participate in each stage of life cycle engineering (LCE). For this purpose, a review is made of the most significant aspects of gamification for its application in the LCE of the product. The stakeholders in the LCE must be known and classified to make a gaming experience. It is proposed to establish the relationship between the gameful and playful experiences expected… Show more
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