“…Gamification aims to apply the mechanics and dynamics of games used to increase student motivation and engagement (Hadafi et al, 2017). The concept of gamification is often implemented in learning and facilitation processes (pdpc) aimed at enhancing student experience (Marlissa et al, 2022), improving achievement (Fathi & Khadijah 2021), fostering attitudes (Adrian & Elena, 2019;Bassanelli et al, et al, 2022;Imran Basha, 2020), creating relationships (Rafidah et.al., 2018), raising their motivation to learn (Faruze & Norah, 2020;Fikruddin et al, 2022;Roy et al, 2018;Rohani et al, 2018;Sun & Hsieh, 2018;Werbach & Hunter, 2012), and as an educational innovation (Rohaila & Fariza, 2017;Zuraihah et al, 2021).…”