2018
DOI: 10.1016/j.erss.2018.04.043
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Gamification-based framework for engagement of residential customers in energy applications

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Cited by 113 publications
(117 citation statements)
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“…West et al 2015, Buhl et al 2017, Collins et al 2018, Mulrow et al 2019, the gamification of sustainability (e.g. Morford et al 2014, Negruşa et al 2015, Nordby et al 2016, Oppong-Tawiah et al 2018, AlSkaif et al 2018, Gatti et al 2019, and participatory citizen science approaches (e.g. Kythreotis et al 2019) have become increasingly popular for measuring and communicating the environmental impacts of individual resource use and can contribute to delivering on global goals (e.g.…”
Section: Introductionmentioning
confidence: 99%
“…West et al 2015, Buhl et al 2017, Collins et al 2018, Mulrow et al 2019, the gamification of sustainability (e.g. Morford et al 2014, Negruşa et al 2015, Nordby et al 2016, Oppong-Tawiah et al 2018, AlSkaif et al 2018, Gatti et al 2019, and participatory citizen science approaches (e.g. Kythreotis et al 2019) have become increasingly popular for measuring and communicating the environmental impacts of individual resource use and can contribute to delivering on global goals (e.g.…”
Section: Introductionmentioning
confidence: 99%
“…Gamification is the use of game design elements in non-game contexts and to use specific system design features to make engagement with these systems more motivating (Johnson et al 2016). These elements correspond to the provision of information, a rewarding system, social connection, a user interface, and performance status (Alskaif et al 2018). Integrating these elements with home smart metering systems is expected to lead to longer attention to it, and higher willingness to change attitude or behaviour, such as reduction of energy consumption.…”
Section: Serious Games and Gamification Techniquesmentioning
confidence: 99%
“…Several recent publications indicate the promising character of including gamification into technology focused on energy efficiency (Fraternali, et al 2017;Garcia et al 2017;Morganti et al 2017). Alskaif et al (2018) have performed a survey of relevant research projects and revealed that the main focus of past projects was on applications targeting energy efficiency, whereas DR and self-consumption applications are gaining more attention in recent years. This trend is expected to continue in the future, in parallel with the further development of DR mechanism and distributed energy storage, as well as with the further integration of RES at the distribution level, which requires active control and energy management solutions.…”
Section: Serious Games and Gamification Techniquesmentioning
confidence: 99%
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