2017 19th Symposium on Virtual and Augmented Reality (SVR) 2017
DOI: 10.1109/svr.2017.42
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Gamification as a Learning Strategy in a Simulation of Dental Anesthesia

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Cited by 10 publications
(13 citation statements)
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“…In order to reduce the high failure rates in the dental anesthesia procedure, the VR Vida Odonto haptic simulator [17] (Figure 1c) has been developed by LApIS in collaboration with the Faculty of Dentistry of Bauru (USP) and the Interactive Technologies Laboratory of the Polytechnic School (USP). Gamification techniques were incorporated into this simulator to promote engagement and provide student assessment metrics [18], making it a serious game. In another work [19], a method of learning haptic trajectories was added to the game, favoring the learning of trajectories performed by an expert.…”
Section: Computer-aided Diagnosis and Therapymentioning
confidence: 99%
“…In order to reduce the high failure rates in the dental anesthesia procedure, the VR Vida Odonto haptic simulator [17] (Figure 1c) has been developed by LApIS in collaboration with the Faculty of Dentistry of Bauru (USP) and the Interactive Technologies Laboratory of the Polytechnic School (USP). Gamification techniques were incorporated into this simulator to promote engagement and provide student assessment metrics [18], making it a serious game. In another work [19], a method of learning haptic trajectories was added to the game, favoring the learning of trajectories performed by an expert.…”
Section: Computer-aided Diagnosis and Therapymentioning
confidence: 99%
“…Tais elementos da gamificação podem ser incorporados em simuladores, com o objetivo de torná-los mais atrativos para os aprendizes. Uma análise mais completa da literatura é apresentada em [Ribeiro et al 2017].…”
Section: Conceitos E Trabalhos Correlatosunclassified
“…pele, gengiva, ossos, dentes, etc.) com propriedades de massa e rigidez específicas, utilizadas no cálculo do retorno de força do dispositivo háptico ou resistência que o dentista deve sentir de modo realista [Ribeiro et al 2017.…”
Section: Gamificação Do Simulador De Anestesia Odontológicaunclassified
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