2022
DOI: 10.1002/jdd.13142
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Game on! Gamification in dental education

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“…Seeing how dental education science demonstrated the effectiveness of engaged group work, various other curricular innovations arose. For example, flipped classrooms, 9 active learning initiatives, 10 and gamification 11 accelerated to feverish pitch during the COVID‐19 pandemic.…”
mentioning
confidence: 99%
“…Seeing how dental education science demonstrated the effectiveness of engaged group work, various other curricular innovations arose. For example, flipped classrooms, 9 active learning initiatives, 10 and gamification 11 accelerated to feverish pitch during the COVID‐19 pandemic.…”
mentioning
confidence: 99%