2023
DOI: 10.3991/ijet.v18i21.40035
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Gamification and Game-Based Learning as Cooperative Learning Tools: A Systematic Review

Ingrid Fonseca,
Martha Caviedes,
Jenny Chantré
et al.

Abstract: Innovation has changed teaching-learning processes; among the strategies that have been implemented are gamification and game-based learning, which are related to the use of games to generate spaces for participation. On the other hand, cooperative learning promotes scenarios of discussion, group work, and socialization. A systematic review is presented, following the PRISMA methodology. SCOPUS, WoS, and ERIC databases were used, and 20 articles published in the period from 2012 to 2021 were chosen. The result… Show more

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Cited by 8 publications
(3 citation statements)
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“…Gamification in EFL classrooms is another methodological approach that supports the learner-centered learning goal, which involves using gaming elements to motivate and engage students in language learning (Cabrera, 2022), using digital applications and platforms designed for language learning, through which students can engage in interactive activities, challenges, and quizzes that reinforce language content in a fun and effective way (Fonseca et al, 2023).…”
Section: Developmentmentioning
confidence: 99%
See 1 more Smart Citation
“…Gamification in EFL classrooms is another methodological approach that supports the learner-centered learning goal, which involves using gaming elements to motivate and engage students in language learning (Cabrera, 2022), using digital applications and platforms designed for language learning, through which students can engage in interactive activities, challenges, and quizzes that reinforce language content in a fun and effective way (Fonseca et al, 2023).…”
Section: Developmentmentioning
confidence: 99%
“…The computer-assisted language learning (CALL) methodology encourages collaboration among students while using technological tools to achieve common goals (Fonseca et al, 2023). Students can work on collaborative writing projects online, participate in discussion forums, or conduct language learning activities in pairs or small groups through online platforms.…”
Section: Developmentmentioning
confidence: 99%
“…Moreover, educational games reward players, with the reward showing that a certain level of competence has been achieved and that failure is not seen as the end, but as a step on the road to mastery [42]. In addition to cognitive learning outcomes, educational games foster peer-to-peer learning, and in doing so communication and collaboration skills [50,51], which are among the basic competencies required for sustainability [52].…”
Section: Educational Gamesmentioning
confidence: 99%