2011
DOI: 10.1016/j.econlet.2011.01.012
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Games of social interactions with local and global externalities

Abstract: In this short paper we introduce a general class of games that allow for local (dyadic) and global types of social interactions. By constructing a "potential", we show that every game in this class admits a Nash equilibrium in pure strategies. We illustrate the universality of the result through a large spectrum of applications in various disciplines.

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Cited by 12 publications
(6 citation statements)
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References 49 publications
(34 reference statements)
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“…Another advantage of the variational approach is that it allows for an elementary (in-)efficiency analysis of the equilibrium and the design of a tax system to restore the efficiency of the equilibrium (see Section 5). Of course, the variational approach described above presents strong similarities with the potential games of Monderer and Shapley [1996] and our framework is very close to that of Konishi et al [1997] or LeBreton and Weber [2011] in the case of a finite number of players; however we are not aware of any extension of the analysis of Monderer and Shapley [1996] to the case of a continuum of players.…”
Section: Introductionmentioning
confidence: 94%
“…Another advantage of the variational approach is that it allows for an elementary (in-)efficiency analysis of the equilibrium and the design of a tax system to restore the efficiency of the equilibrium (see Section 5). Of course, the variational approach described above presents strong similarities with the potential games of Monderer and Shapley [1996] and our framework is very close to that of Konishi et al [1997] or LeBreton and Weber [2011] in the case of a finite number of players; however we are not aware of any extension of the analysis of Monderer and Shapley [1996] to the case of a continuum of players.…”
Section: Introductionmentioning
confidence: 94%
“…In the particular case of symmetric matrices g ij and J ij the game is a potential one, see e.g. [16], with the potential of the form…”
Section: Non-random Casementioning
confidence: 99%
“…In the former class, the players choose which facilities to use and do not choose anything else; in the latter, each player chooses how to use facilities from a fixed list. Actually, the possibility of certain combinations was overlooked there, see Le Breton and Weber (2011), but the range of permissible combinations is rather limited in any case. Here, both those classes are present too, but "which" and "how" choices could be combined arbitrarily.…”
Section: Introductionmentioning
confidence: 99%