2022
DOI: 10.1016/j.jbusres.2021.11.055
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Games-as-a-Disservice: Emergent value co-destruction in platform business models

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Cited by 11 publications
(4 citation statements)
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References 62 publications
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“…Namely, mobile games—due to their inherent requirement for interaction—create peculiar and promising avenues for interaction between the digital and the physical. Building on this line of thought, since mobile games are nowadays treated as services (Lehtonen et al 2021 ), our findings in this paper illustrate how monetization mechanisms in mobile games can impact consumers’ identity formation processes.…”
Section: Discussionsupporting
confidence: 56%
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“…Namely, mobile games—due to their inherent requirement for interaction—create peculiar and promising avenues for interaction between the digital and the physical. Building on this line of thought, since mobile games are nowadays treated as services (Lehtonen et al 2021 ), our findings in this paper illustrate how monetization mechanisms in mobile games can impact consumers’ identity formation processes.…”
Section: Discussionsupporting
confidence: 56%
“…This, we believe, lends itself to inauthentic experiences as game progression is not earned through play, but instead often bought. While players in certain computer games have outsourced resource gathering to other individuals (e.g., Wang et al 2009 ), in mobile games money is often spent to buy away boredom (e.g., Lehtonen et al 2021 ). Similarly, another interviewee describes how lack of closure makes it difficult to become fully immersed in the game.…”
Section: Resultsmentioning
confidence: 99%
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“…This approach is important in multiplayer games in general, such as RPGs, which exist in a continuous state of (co-)production labeled 'games-as-a-service' (Zagal & Björk, 2018, 326). When continuous game production becomes directly profitdriven, it eventually starts churning out "games-as-a-disservice" (Lehtonen, Vesa, & Harviainen, 2022), which are games that do not have value for the player. Blockchain-based games may follow the same trend, unless they offer legitimate means of value co-creation, in which financial capital is not the end goal.…”
mentioning
confidence: 99%