2018
DOI: 10.23860/mgdr-2018-03-03-05
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Gamer Resistance to Marketization of Play

Abstract: Video games provide an important context to understand the role of markets in a virtual space. Particularly, consumerism has appeared to have transferred from actual reality in the virtual reality in video games. For instance, growth in use of microtransactions by companies enable consumers to exchange real currency for in-game currency. Thus, the distinction between reality and fiction appears to be blurring. This may be problematic given the hegemony of AAA video game developers (Triple-A games are those wit… Show more

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Cited by 3 publications
(2 citation statements)
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References 23 publications
(39 reference statements)
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“…In every massively multiplayer online game, gamers continually protest against game balance problems and pressure the game developer or publisher to fix them. Few interpret such protests as political participation or serious activism (Almaguer, 2019; Chan, 2009).…”
Section: Anti-corporate Gamer Activism: a Important Research Gapmentioning
confidence: 99%
“…In every massively multiplayer online game, gamers continually protest against game balance problems and pressure the game developer or publisher to fix them. Few interpret such protests as political participation or serious activism (Almaguer, 2019; Chan, 2009).…”
Section: Anti-corporate Gamer Activism: a Important Research Gapmentioning
confidence: 99%
“…The target can be general, for example an opposition to the market embodied by consumerist ideology or globalization, or involve a specific brand or a company, such as Starbucks (Izberk-Bilgin 2008) or Coca-Cola (Varman and Belk 2009). The target can also be a consumption practice, like the marketization of play in the video game sector (Almaguer 2018).…”
Section: Introductionmentioning
confidence: 99%