2022
DOI: 10.1080/15295036.2022.2080845
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Game studies, futurity, and necessity (or the game studies regarded as still to come)

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Cited by 2 publications
(1 citation statement)
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“…Over the past few decades, feminist and queer scholarship have made visible and given voice to the experiences of people previously marginalized within the game industry (Cullen et al, 2022). It is now well-established that exclusionary practices based on gender, gender identity, sexual preference, race, class, and ability, run through gaming cultures, and that the content of games reflects a similar unchecked toxicity in the social order (TaeHyuk Keum & Hearns, 2022).…”
Section: Game Studies and Game Designmentioning
confidence: 99%
“…Over the past few decades, feminist and queer scholarship have made visible and given voice to the experiences of people previously marginalized within the game industry (Cullen et al, 2022). It is now well-established that exclusionary practices based on gender, gender identity, sexual preference, race, class, and ability, run through gaming cultures, and that the content of games reflects a similar unchecked toxicity in the social order (TaeHyuk Keum & Hearns, 2022).…”
Section: Game Studies and Game Designmentioning
confidence: 99%