Interactivity is one of, if not the most, crucial factor in video game adaptations of literature. The 2019 point-and-click adventure game Elsinore makes the most of its interactivity by building its narrative and gameplay around structural and thematically relevant aspects of the source text, Hamlet. Specifically, the combination of knowledge and motivation, central to the philosophy of prohairesis or thoughtful choice, is also an essential element of a fulfilling game experience. Additionally, it is meaningful that Elsinore leverages its focus on choice to make Ophelia their player-character. In short, this article argues that interactive genres, specifically video games, are a natural fit for the Early Modern fixation on thoughtful choice, especially representations of characters infamous for their lack of choice. Furthermore, these adaptations continue to represent an encouraging future for the commercial success of such works and future scholarship in adaptation theory.