2021
DOI: 10.5117/9789463725439
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Game Production Studies

Abstract: Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in favor of studying games themselves and player audiences. In Game Production Studies, an international group of establishe… Show more

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Cited by 2 publications
(1 citation statement)
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References 33 publications
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“…Drawing on Stuart Hall's (1977) understanding of materiality in cultural communication, we argue that the dimension of materiality in Aarseth and Calleja's (2015) model needs to be expanded to also include wider contexts of political economy, business models, labour conditions in the games industry in relation to both software development, use, and hardware production (Kline et al, 2003;Kerr, 2017;Sotamaa & Švelch, 2021;Tulloch & Johnson, 2022;. In such an extended understanding of materiality, issues such as working conditions for developers and manufacturers, data security for users and players, energy and resources required for production and play, e-waste disposal, pace of obsolescence, as well as the growing environmental footprints of server centers and streaming services move center stage.…”
Section: Game Ontology: What Are Games and Why Does It Matter?mentioning
confidence: 99%
“…Drawing on Stuart Hall's (1977) understanding of materiality in cultural communication, we argue that the dimension of materiality in Aarseth and Calleja's (2015) model needs to be expanded to also include wider contexts of political economy, business models, labour conditions in the games industry in relation to both software development, use, and hardware production (Kline et al, 2003;Kerr, 2017;Sotamaa & Švelch, 2021;Tulloch & Johnson, 2022;. In such an extended understanding of materiality, issues such as working conditions for developers and manufacturers, data security for users and players, energy and resources required for production and play, e-waste disposal, pace of obsolescence, as well as the growing environmental footprints of server centers and streaming services move center stage.…”
Section: Game Ontology: What Are Games and Why Does It Matter?mentioning
confidence: 99%