2023
DOI: 10.1177/10468781231166213
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Digital Games as Media for Teaching and Learning: A Template for Critical Evaluation

Abstract: Background Videogames can be useful tools for teaching and learning. To plan educational uses, potential benefits and possible problematic aspects of specific titles need to be critically assessed by teachers and school leaders prior to implementation. Theory and Method Based on game ontological models, we identify salient areas of inquiry in games research and use these to structure a template for evaluation. This way we operationalize foundational games research and put key insights to practical use in the p… Show more

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