2023
DOI: 10.52152/heranca.v6i1.681
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Game Design at the Art Museum: The Nubla Case of Educathyssen

Abstract: The article discusses one of the main projects of the Education Department of the Thyssen-Bornemisza National Museum (Madrid/ES). Nubla: Laboratorio de Arte, Educación y Videojuegos is a project designed in 2013, which took shape between 2015-2017, and is still active to this day. In this paper, I sought to understand what defines Nubla and how the project differs from the video games previously created by EducaThyssen (2001-). The methods used were: exploratory research (in the institution's online platforms)… Show more

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“…Recently, video games and gamification have played a key role in enriching cultural heritage across various regions, often with the support of local authorities [45]. An example of this is the game Nubla, developed in collaboration with the Thyssen-Bornemisza National Museum [46]. This game invites players to immerse themselves in modern art through interactive narratives and puzzles inspired by the museum's collection.…”
Section: Digital Games and Heritage Educationmentioning
confidence: 99%
“…Recently, video games and gamification have played a key role in enriching cultural heritage across various regions, often with the support of local authorities [45]. An example of this is the game Nubla, developed in collaboration with the Thyssen-Bornemisza National Museum [46]. This game invites players to immerse themselves in modern art through interactive narratives and puzzles inspired by the museum's collection.…”
Section: Digital Games and Heritage Educationmentioning
confidence: 99%