2006
DOI: 10.1007/s11423-006-9004-7
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Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation

Abstract: During the past two decades, the popularity of computer and video games has prompted games to become a source of study for educational researchers and instructional designers investigating how various aspects of game design might be appropriated, borrowed, and re-purposed for the design of educational materials. The purpose of this paper is to present an analysis of how the structure in massively multiple online role-playing games (MMORPGs) might inform the design of interactive learning and game-based learnin… Show more

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Cited by 304 publications
(175 citation statements)
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References 42 publications
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“…Studies show that games can induce engagement and immersion [36], and flow and fiero [23]. Both Dickey [31] and Warren et al [103] report that games can increase intrinsic motivation in players. Rieber [93] claims that students view gaming as 'play', but regular learning as 'work'.…”
Section: Computer-supported Learning Principlesmentioning
confidence: 99%
“…Studies show that games can induce engagement and immersion [36], and flow and fiero [23]. Both Dickey [31] and Warren et al [103] report that games can increase intrinsic motivation in players. Rieber [93] claims that students view gaming as 'play', but regular learning as 'work'.…”
Section: Computer-supported Learning Principlesmentioning
confidence: 99%
“…Many authors have defined methodologies and guides to design serious games [13,[22][23][24][25], however, this body of research proposes methodologies that are applicable to any analytics-aware video game, serious or not. In particular, these works usually do not address key serious-game aspects, such as how to deliver knowledge and educational contents through gameplay or how to infer the corresponding learning outcomes.…”
Section: Serious Games Assessmentmentioning
confidence: 99%
“…The design of MMORPGs is a potential flexible model that may be of use to instructional designers and educators looking at how to develop interactive and game-based learning environments which are engaging for all students [36].…”
Section: Intrinsic Motivation In Games: An Extendedmentioning
confidence: 99%