Proceedings of the 17th International Web for All Conference 2020
DOI: 10.1145/3371300.3383347
|View full text |Cite
|
Sign up to set email alerts
|

Game changer

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
11
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
3
2
1

Relationship

0
6

Authors

Journals

citations
Cited by 17 publications
(11 citation statements)
references
References 19 publications
0
11
0
Order By: Relevance
“…All these cognitive tasks intensify the game's complexity and tend to hinder playability, especially for players who are BLV. This was also discussed in Johnson et al's study [62] where novice participants experienced difficulties in learning and remembering the rules of a game they were playing for the first time.…”
Section: Inaccessibility Of Boardgame Rulebooksmentioning
confidence: 90%
See 4 more Smart Citations
“…All these cognitive tasks intensify the game's complexity and tend to hinder playability, especially for players who are BLV. This was also discussed in Johnson et al's study [62] where novice participants experienced difficulties in learning and remembering the rules of a game they were playing for the first time.…”
Section: Inaccessibility Of Boardgame Rulebooksmentioning
confidence: 90%
“…Hence, some researchers adapted existing games and included interactivity to make tangible games more accessible. For example, Game Changer [62] is a system that combined tactile markers on game elements and audio feedback to make games accessible for BLV players. The system consisted of an overhead camera to track the game pieces and an attached keypad that could be used to query the game state, which is conveyed through audio via headphones to the BLV player.…”
Section: Inaccessibility Of Boardgame Componentsmentioning
confidence: 99%
See 3 more Smart Citations