2019
DOI: 10.1007/978-981-13-9652-6_19
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Game-Based Mobile Learning with Augmented Reality: Are Teachers Ready to Adopt It?

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Cited by 12 publications
(18 citation statements)
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References 15 publications
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“…At the end of the workshop, motivation (total of 25 mentions) was surpassed by better learning (total of 32), these being the most relevant benefits for the majority of teachers. These results were in line with a previous study [10], related to a short-term teacher training on the same topics, but focused on mobile learning, where student motivation, ease in finding information (which in this study was included in the better learning category), and technology availability stood out. The results indicated that teacher training supported more teachers in identifying learning promoted by these approaches, although with less intensity for games (an increase from 3 to 8 mentions in the present study) and higher intensity for AR (an increase from 4 to 13 mentions).…”
Section: Opinions About Benefits and Barrierssupporting
confidence: 92%
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“…At the end of the workshop, motivation (total of 25 mentions) was surpassed by better learning (total of 32), these being the most relevant benefits for the majority of teachers. These results were in line with a previous study [10], related to a short-term teacher training on the same topics, but focused on mobile learning, where student motivation, ease in finding information (which in this study was included in the better learning category), and technology availability stood out. The results indicated that teacher training supported more teachers in identifying learning promoted by these approaches, although with less intensity for games (an increase from 3 to 8 mentions in the present study) and higher intensity for AR (an increase from 4 to 13 mentions).…”
Section: Opinions About Benefits and Barrierssupporting
confidence: 92%
“…Twelve teachers reported having either a feature phone (2) or a smartphone (10), and one stated having both. Schools provided students' access to mobile phones in only five cases in this cohort.…”
Section: Study Participantsmentioning
confidence: 99%
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“…These results support the initial analysis (presented in Table 3), as the EVS median values for basic education students and accompanying teachers are higher than the EVS median value for secondary teaching students. These results are supported by previous studies, where the mean EVS value was 83.8 for 244 students in 2nd and 3rd CBE [29] and 88.2 for a cohort of 45 teachers in a workshop [32]. This indicates that the EduPARK app has a high educational value.…”
Section: Users' Perceptions: Educational Value and Interestsupporting
confidence: 90%
“…These results indicate that participants considered that the EduPARK app comprises all the dimensions of the educational value analysed in this study: Learning value, intrinsic motivation, engagement, authentic learning, lifelong learning, and conservation and sustainability habits. Subsets of students and teachers from this dataset achieved similar results in previous studies [9,29,32]. EVS data are submitted to exploratory data analysis.…”
Section: Users' Perceptions: Educational Value and Interestmentioning
confidence: 63%