2020
DOI: 10.3390/educsci10100287
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The Potential Educational Value of Mobile Augmented Reality Games: The Case of EduPARK App

Abstract: New teaching methodologies are nowadays integrating mobile devices, augmented reality (AR), and game-based learning in educational contexts. The combination of these three elements is considered highly innovative, and it allows learning to move beyond traditional classroom environments to nature spaces that students can physically explore. The literature does not present many studies of this approach’s educational value. The purpose of the study is to present an illustrative case of a mobile AR game in order t… Show more

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Cited by 31 publications
(39 citation statements)
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References 23 publications
(51 reference statements)
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“…"The way teacher guides the classes is very important" was stated by Teacher 8, and "It is crucial to keep students motivated resorting to strategies that avoid their demotivation" (T12) is also a global concern. Globally, teachers recognized the value of MARGs' integration in teacher practices as they promote students' involvement for deeper learning, which is in accordance with the literature [2][3][4].…”
Section: Resultssupporting
confidence: 78%
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“…"The way teacher guides the classes is very important" was stated by Teacher 8, and "It is crucial to keep students motivated resorting to strategies that avoid their demotivation" (T12) is also a global concern. Globally, teachers recognized the value of MARGs' integration in teacher practices as they promote students' involvement for deeper learning, which is in accordance with the literature [2][3][4].…”
Section: Resultssupporting
confidence: 78%
“…Exploring a green park provides an example of a truly authentic context for situated and contextualized learning, where the location is essential for learning. The app can be explored either individually or in a group, although working in groups may support the users' construction of meaning, with this being influenced by the interaction of the learners' prior knowledge with the new experiences, as well as by their interactions with others [2]. The EduPARK project has developed several short-term training actions to promote teacher adoption of these innovative and effective approaches.…”
Section: The Context: Teacher Training Workhop In Mobile Ar Gamesmentioning
confidence: 99%
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