2022
DOI: 10.1109/te.2021.3136914
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Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses

Abstract: This article presents a large-scale study which investigates students' reaction to game-based learning as part of programming courses. The study focuses on knowledge acquisition, learner experience, and game usability.Background: Despite the rapid growth of the information and communication technologies (ICTs) sector, the lack of engagement with science, technology, engineering, and mathematics (STEM) subjects and high dropout rates in computer science and engineering majors is linked directly to the large num… Show more

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Cited by 25 publications
(7 citation statements)
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“…Psychosocial risks increase, for example, with aggravated stress in the workplace and are related in particular to dissatisfaction with the activity they develop; with high workload and effort and with excess responsibility (Leka et al, 2011). These problems are not exclusive to Portuguese education and also affect other countries (Kokou-Kpolou et al, 2021;Zhao et al, 2022;Sart et al, 2016;Hambisa et al, 2020).…”
Section: The Need For Pedagogical Innovation In Engineering Ethics Ed...mentioning
confidence: 99%
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“…Psychosocial risks increase, for example, with aggravated stress in the workplace and are related in particular to dissatisfaction with the activity they develop; with high workload and effort and with excess responsibility (Leka et al, 2011). These problems are not exclusive to Portuguese education and also affect other countries (Kokou-Kpolou et al, 2021;Zhao et al, 2022;Sart et al, 2016;Hambisa et al, 2020).…”
Section: The Need For Pedagogical Innovation In Engineering Ethics Ed...mentioning
confidence: 99%
“…because it allows to foster students' interest, motivation and commitment (Zhao et al, 2022); to learn through practical application to authentic contexts; to awaken students' curiosity; to transform the learning process into a fun and joyful experience and to promote interaction between students (Barab et al, 2005). It also allows the use of narratives, which play an important role in moral development (Bers, 2001).…”
Section: Pedagogical Innovation In Ethics Educationmentioning
confidence: 99%
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“…Game-based learning has been widely employed as a strategy to facilitate student understanding of challenging concepts in a variety of science, technology, engineering, and mathematics (STEM) courses. It provides students with opportunities to work with their peers and actively engage with the material beyond the traditional lecture, which can lead to increases in student motivation, interest in the subject, and student performance. , In chemistry, for example, instructors have successfully utilized games to reinforce fundamental knowledge such as chemical symbols and nomenclature, to enhance exam review sessions, and to develop a more engaging introductory organic chemistry course curriculum …”
Section: Introductionmentioning
confidence: 99%
“…Game-based learning technology can be applied to learning activities because it can be adapted into future educational curriculum and has little risk for users on the safety side [1]. The use of game-based learning methods in the field of education shows increase in the output of learning activities, and it is felt by students and teachers [2], [3].…”
Section: Introductionmentioning
confidence: 99%