2022
DOI: 10.18178/ijiet.2022.12.11.1730
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Study of Factor Analysis on Game-Based Learning for Scaffolding Installation Activities in Education and Training for Indonesian State Electricity Company Employees

Abstract: One of the appropriate ways to improve learning is to create innovations to attract students' interest in learning. To support this, UPDL-Semarang introduced the concept of learning through game-based learning in the practice of assembling and disassembling scaffolding or called GS-PVE. The purpose of this study is to analyze the factors that influence the interest in the application of GS-PVE. To achieve these goals, there are several factors, i.e., Authenticity, Engagement, Learning Motivation. This study us… Show more

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Cited by 4 publications
(4 citation statements)
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“…Several studies on AR and VR are widely applied in various fields such as product exhibitions, education, and others [7,8]. AR implementation at product exhibitions has been carried out by Firmanda, Sukaridhoto et al build virtual try-on batik clothes using AR technology [9].…”
Section: Related Workmentioning
confidence: 99%
“…Several studies on AR and VR are widely applied in various fields such as product exhibitions, education, and others [7,8]. AR implementation at product exhibitions has been carried out by Firmanda, Sukaridhoto et al build virtual try-on batik clothes using AR technology [9].…”
Section: Related Workmentioning
confidence: 99%
“…In this box, many optimizations can be done to the scenario itself or the 3D assets used to build the Virtual Environment and the objects present in the Virtual Environment to minimize the application load and thus increase the performance. 1) Performance Optimization: Many 3D assets used in previous implementations, such as healthcare, educational, or company training, lack visualization and excess on the performance load [7], [13], [27]. What happens right now is we need to lower the performance load caused by the excess 3D asset and increase the visualization of 3D assets by improving the textures and adding baked lighting to enhance the visualization further.…”
Section: E Proposed Systemmentioning
confidence: 99%
“…The term VR rapidly changes to Metaverse. But the main purposes of VR technology remain the same, entertainment, education, and social activities [10], [13], [14].…”
Section: Introductionmentioning
confidence: 99%
“…We will also evaluate the advantages and disadvantages of each method and provide examples of the implementation of these methods in various universities [15], [44]. In order to enhance student learning outcomes and their engagement in the learning process, it is hoped that this article will be useful guidance for educators, university administrators, and researchers in the field of higher education in choosing appropriate and effective collaborative learning and e-learning methods [28]. It is hoped that this article can provide useful guidance for teachers, university administrators, and researchers in the field of higher education in selecting suitable and effective collaborative learning and e-learning methods to improve student learning outcomes and their involvement in the learning process [19].…”
Section: Introductionmentioning
confidence: 99%