2020
DOI: 10.1037/adb0000526
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GamCog: A measurement instrument for miscognitions related to gamblification, gambling, and video gaming.

Abstract: Gamblification" is a rapidly emerging form of media convergence between the more chance-based activity of gambling and the more skill-based activity of (video) gaming, for example in the competitive video gaming known as esports. The marriage of video gaming and gambling has been theorised as bringing about new forms of gambling-related cognitive processes in individuals and affecting the ways in which they approach and evaluate gambling situations. As such, a pertinent research problem is whether existing mea… Show more

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Cited by 16 publications
(17 citation statements)
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“…There are various concerns about the convergence of gaming and gambling, as expressed by Macey and Hamari (2020), such as financial struggles and problem gambling (King & Delfabbro, 2018;Macey & Hamari, 2018;Wilber & Potenza, 2006;Zendle & Cairns, 2018). For instance, predatory monetization schemes found in some video games have been suggested to evoke feelings of entrapment; this is similar to the psychological concept of sunk-cost fallacy, in which players believe they have invested too much time in the game to stop playing, even at the cost of financial loss and psychological health (Brockner et al, 1979;King & Delfabbro, 2018).…”
Section: Convergence Of Gambling and Gamingmentioning
confidence: 99%
“…There are various concerns about the convergence of gaming and gambling, as expressed by Macey and Hamari (2020), such as financial struggles and problem gambling (King & Delfabbro, 2018;Macey & Hamari, 2018;Wilber & Potenza, 2006;Zendle & Cairns, 2018). For instance, predatory monetization schemes found in some video games have been suggested to evoke feelings of entrapment; this is similar to the psychological concept of sunk-cost fallacy, in which players believe they have invested too much time in the game to stop playing, even at the cost of financial loss and psychological health (Brockner et al, 1979;King & Delfabbro, 2018).…”
Section: Convergence Of Gambling and Gamingmentioning
confidence: 99%
“…Future studies should address the different, possibly addiction-provoking properties, structural features, game types ( Macey & Hamari, 2019 ), cognitions and cognitive frameworks ( Brooks & Clark, 2019 ; Macey & Hamari, 2020 ) of video games in order to better understand how these two potentially addictive behaviours—gambling and gaming—might be interrelated.…”
Section: Discussionmentioning
confidence: 99%
“…Self-reported perceptions of gambling-related skill were measured using the Perceived Gambling Skill (PGS) subscale of the GamCog [ 40 ]. The GamCog is an instrument used in the assessment of cognitions within a gambling or video gaming context.…”
Section: Methodsmentioning
confidence: 99%