2013
DOI: 10.3847/aer2011021
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Galaxy Zoo: Motivations of Citizen Scientists

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Cited by 89 publications
(71 citation statements)
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References 19 publications
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“…In the EyeWire platform, Tinati et al [2016] surveyed participant motivations in the citizen science game Eyewire, finding that the most significant factor influencing player participation was the desire to contribute to scientific research. This is similar to other VCS research that has shown that a desire to contribute to scientific research is a strong motivation for participation [Raddick et al 2013]. Jennett et al [2016] note that the factors governing initial attraction to citizen science almost exclusively pertain to scientific research -interests in science, curiosity about research and a desire to contribute to research.…”
Section: Participant Motivationmentioning
confidence: 81%
See 1 more Smart Citation
“…In the EyeWire platform, Tinati et al [2016] surveyed participant motivations in the citizen science game Eyewire, finding that the most significant factor influencing player participation was the desire to contribute to scientific research. This is similar to other VCS research that has shown that a desire to contribute to scientific research is a strong motivation for participation [Raddick et al 2013]. Jennett et al [2016] note that the factors governing initial attraction to citizen science almost exclusively pertain to scientific research -interests in science, curiosity about research and a desire to contribute to research.…”
Section: Participant Motivationmentioning
confidence: 81%
“…It is unclear from the literature to what extent this phenomenon is unique to gamified and game-based projects. While on the one hand, building relationships with fellow players and scientists and collaborating with the community towards common goals have been identified by players as key factors motivating their participation in citizen science [Nov et al 2011;Rotman et al 2014], participants in Galaxy Zoo and other Zooniverse projects did not describe social interaction as a strong source of motivation Raddick et al 2013]. This is perhaps surprising, given that sociality was more common during our project survey among those projects which did not describe themselves as games than those which did.…”
Section: Gamification Engagement and Motivationmentioning
confidence: 99%
“…Although further study is needed to fully understand the role of motivation in engagement, data from these interviews suggest that motivation is a key facet of engagement, and likely influential to all the other dimensions; hence its central location in Figure 5. The centrality of motivation in engagement also has been described by Raddick et al (2013), who suggest that deeper involvement may be driven by different motivations.…”
mentioning
confidence: 76%
“…Research indicates that volunteers' primary motivation is "to contribute to original scientific research" (Raddick et al 2013), with the opportunity to engage in teamwork as an additional important component (Nov et al 2010). For archaeologists, a shift to a collaborative interface between professionals and interested non-professionals also addresses the vast and expanding market for information about the human past, as evidenced in the popularity of television shows, magazines, web sites, and university courses devoted to the subject.…”
Section: Discussionmentioning
confidence: 99%
“…In the United States, the historic site of Montpelier in Virginia provides an example of volunteer fieldwork encompassed within a broader research initiative on the economics of early Euro-American life (Reeves 2010;Reeves and Clark 2013). In 2013, metal-detector enthusiasts were invited to map and verify the locations of historic metal artifacts indicative of structures within the site's 2,700 acre (1,100 hectare) core area.…”
Section: Archaeological Citizen Science Projectsmentioning
confidence: 99%