Structured data such as databases, spreadsheets and web tables is becoming critical in every domain and professional role. Yet we still do not know much about how people interact with it. Our research focuses on the information seeking behaviour of people looking for new sources of structured data online, including the task context in which the data will be used, data search, and the identification of relevant datasets from a set of possible candidates. We present a mixed-methods study covering in-depth interviews with 20 participants with various professional backgrounds, supported by the analysis of search logs of a large data portal. Based on this study, we propose a framework for human structured-data interaction and discuss challenges people encounter when trying to find and assess data that helps their daily work. We provide design recommendations for data publishers and developers of online data platforms such as data catalogs and marketplaces. These recommendations highlight important questions for HCI research to improve how people engage and make use of this incredibly useful online resource.
Generating value from data requires the ability to find, access and make sense of datasets. There are many efforts underway to encourage data sharing and reuse, from scientific publishers asking authors to submit data alongside manuscripts to data marketplaces, open data portals and data communities. Google recently beta released a search service for datasets, which allows users to discover data stored in various online repositories via keyword queries. These developments foreshadow an emerging research field around dataset search or retrieval that broadly encompasses frameworks, methods and tools that help match a user data need against a collection of datasets. Here, we survey the state of the art of research and commercial systems in dataset retrieval. We identify what makes dataset search a research field in its own right, with unique challenges and methods and highlight open problems. We look at approaches and implementations from related areas dataset search is drawing upon, including information retrieval, databases, entity-centric and tabular search in order to identify possible paths to resolve these open problems as well as immediate next steps that will take the field forward.
The last decade of research in ontology alignment has brought a variety of computational techniques to discover correspondences between ontologies. While the accuracy of automatic approaches has continuously improved, human contributions remain a key ingredient of the process: this input serves as a valuable source of domain knowledge that is used to train the algorithms and to validate and augment automatically computed alignments. In this paper, we introduce CROWDMAP, a model to acquire such human contributions via microtask crowdsourcing. For a given pair of ontologies, CROWDMAP translates the alignment problem into microtasks that address individual alignment questions, publishes the microtasks on an online labor market, and evaluates the quality of the results obtained from the crowd. We evaluated the current implementation of CROWDMAP in a series of experiments using ontologies and reference alignments from the Ontology Alignment Evaluation Initiative and the crowdsourcing platform CrowdFlower. The experiments clearly demonstrated that the overall approach is feasible, and can improve the accuracy of existing ontology alignment solutions in a fast, scalable, and cost-effective manner.
Abstract. In this paper we look into the use of crowdsourcing as a means to handle Linked Data quality problems that are challenging to be solved automatically. We analyzed the most common errors encountered in Linked Data sources and classified them according to the extent to which they are likely to be amenable to a specific form of crowdsourcing. Based on this analysis, we implemented a quality assessment methodology for Linked Data that leverages the wisdom of the crowds in different ways: (i) a contest targeting an expert crowd of researchers and Linked Data enthusiasts; complemented by (ii) paid microtasks published on Amazon Mechanical Turk. We empirically evaluated how this methodology could efficiently spot quality issues in DBpedia. We also investigated how the contributions of the two types of crowds could be optimally integrated into Linked Data curation processes. The results show that the two styles of crowdsourcing are complementary and that crowdsourcing-enabled quality assessment is a promising and affordable way to enhance the quality of Linked Data.
Building ontologies in a collaborative and increasingly community-driven fashion has become a central paradigm of modern ontology engineering. This understanding of ontologies and ontology engineering processes is the result of intensive theoretical and empirical research within the Semantic Web community, supported by technology developments such as Web 2.0. Over 6 years after the publication of the first methodology for collaborative ontology engineering, it is generally acknowledged that, in order to be useful, but also economically feasible, ontologies should be developed and maintained in a community-driven manner, with the help of fully-fledged environments providing dedicated support for collaboration and user participation. Wikis, and similar communication and collaboration platforms enabling ontology stakeholders to exchange ideas and discuss modeling decisions are probably the most important technological components of such environments. In addition, process-driven methodologies assist the ontology engineering team throughout the ontology life cycle, and provide empirically grounded best practices and guidelines for optimizing ontology development results in real-world projects. The goal of this article is to analyze the state of the art in the field of collaborative ontology engineering. We will survey several of the most outstanding methodologies, methods and techniques that have emerged in the last years, and present the most popular development environments, which can be utilized to carry out, or facilitate specific activities within the methodologies. A discussion of the open issues identified concludes the survey and provides a roadmap for future research and development in this lively and promising field.
The state of the art in human interaction with computational systems blurs the line between computations performed by machine logic and algorithms, and those that result from input by humans, arising from their own psychological processes and life experience. Current socio-technical systems, known as 'social machines' exploit the large-scale interaction of humans with machines. Interactions that are motivated by numerous goals and purposes including financial gain, charitable aid, and simply for fun. In this paper we explore the landscape of social machines, both past and present, with the aim of defining an initial classificatory framework. Through a number of knowledge elicitation and refinement exercises we have identified the polyarchical relationship between infrastructure, social machines, and large-scale social initiatives. Our initial framework describes classification constructs in the areas of contributions, participants, and motivation. We present an initial characterization of some of the most popular social machines, as demonstration of the use of the identified constructs. We believe that it is important to undertake an analysis of the behaviour and phenomenology of social machines, and of their growth and evolution over time. Our future work will seek to elicit additional opinions, classifications and validation from a wider audience, to produce a comprehensive framework for the description, analysis and comparison of social machines. 1. WHAT ARE SOCIAL MACHINES Once upon a time 'machines' were programmed by programmers and used by users. The success of the Web has changed this relationship: we now see configurations of people interacting with content and with each other, typified by social Web sites. Rather than drawing a line through such Web-based systems to separate the human and digital parts (as computer science has traditionally done), we can now draw a line around them and treat each such compound as a 'social machine'-a machine in which the two aspects are seamlessly interwoven. This was the insight be-Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee.
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