“…While these simulators are valuable tools in understanding foot bony motion, their accuracy has been affected by the following: non-physiologic ground reaction forces (GRFs) [5], simplified tibial kinematics [5,8,9], low velocity of simulation [8,9], low vertical GRF (vGRF) magnitude [5,8,9], exclusion of bones [9], and technical, rather than anatomical, based coordinate systems [5,8,9]. Our group has developed a cadaveric gait simulator (i.e., the robotic gait simulator or RGS) that has begun to address these issues [10][11][12], with the intent to provide a more accurate and realistic description of foot kinematics during walking. The aim of this work was to provide a description of the bony motion of the foot during gait and present a methodology (the RGS) that addresses many of the limitations associated with dynamic in vitro foot and ankle models of gait.…”