“…Different investigations have found that the postural control differences are accentuated as the age of the people with DS increases 7,10 , in addition, in the children when the postural control is evaluated oriented to a motor task, also significant differences have been found compared with children with typical development 8 , this re-flects a limitation in terms of common activities of children, such as games and recreational activities, therefore to carry out interventions in the childhood could have an important impact for their global development 11,12 . Different strategies have been used to improve motor skills and postural control in children with DS ranging from specific strategies for the fundamental skills development, neuromuscular training to even whole-body vibration training [13][14][15] , however, one of the problems observed in practice is the low motivation and commitment to the interventions to be applied, thus, in recent years, the use of technology and video games has been proposed to make it more attractive for children. A systematic review carried out by Page, Barrington, Edwards and Barnett 16 determined the active video games (AVG) effectiveness or also called 'exergame' in the development of motor skills in children and adolescents of atypical development, finding that the interventions that used the Nintendo Wii console, could benefit the motor development, with promising effects on the balance, however, more research is needed due to the different biases that present the analyzed interventions.…”