2020
DOI: 10.1002/mar.21436
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From “touch” to a “multisensory” experience: The impact of technology interface and product type on consumer responses

Abstract: Online retailers are increasingly using augmented reality (AR) and virtual reality (VR) technologies to solve mental and physical intangibility issues in a product evaluation. Moreover, the technologies are easily available and accessible to consumers via their smartphones. The authors conducted three experiments to examine consumer responses to technology interfaces (AR/VR and mobile apps) for hedonic and utilitarian products. The results show that AR is easier to use (vs. app), and users find AR more respons… Show more

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Cited by 111 publications
(111 citation statements)
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References 38 publications
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“…Rather than suggesting a uniform suitability for achieving diverse marketing objectives, we advance the more nuanced conceptualization that AR is better suited for improving purchase intentions (Study 1) and VR for brand attitudes (Study 2). This perspective also helps reconcile some equivocal findings related to VR's impact on purchase intentions (Deng et al, 2019; Mishra et al, 2021) and AR's influence on attitudes towards the overall experience or brand (Javornik, 2016; Mishra et al, 2021; Rauschnabel et al, 2019).…”
Section: General Discussion and Theoretical Implicationsmentioning
confidence: 68%
See 1 more Smart Citation
“…Rather than suggesting a uniform suitability for achieving diverse marketing objectives, we advance the more nuanced conceptualization that AR is better suited for improving purchase intentions (Study 1) and VR for brand attitudes (Study 2). This perspective also helps reconcile some equivocal findings related to VR's impact on purchase intentions (Deng et al, 2019; Mishra et al, 2021) and AR's influence on attitudes towards the overall experience or brand (Javornik, 2016; Mishra et al, 2021; Rauschnabel et al, 2019).…”
Section: General Discussion and Theoretical Implicationsmentioning
confidence: 68%
“…First, previous studies have mainly compared AR or VR, individually, against conventional media (Bogicevic et al, 2019; Mishra et al, 2021; Pleyers & Poncin, 2020; Poushneh & Vasquez‐Parraga, 2017). While we replicate the baseline AR/VR superiority over these media, we extend the literature by offering a first direct comparison of AR and VR.…”
Section: General Discussion and Theoretical Implicationsmentioning
confidence: 99%
“…Prior studies have demonstrated that AR increases consumers' satisfaction [9,10], intention to buy [11,12], intention to visit the store [13][14][15] and reuse the APP [16,17]. The influence of AR on consumer response is mediated by affective factors and cognitive factors.…”
Section: Introductionmentioning
confidence: 99%
“…One of the challenges that marketers must overcome when delivering services through mobile apps is making the technology easy to use (Mishra et al, 2021). The perceived ease of use is defined as “the degree to which a person believes that using a particular system would be free of effort” (Davis, 1989, p. 320).…”
Section: Research Hypothesesmentioning
confidence: 99%