2014
DOI: 10.1007/978-3-319-14136-7_44
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From Know That to Know How – Providing New Learning Strategies for Information Literacy Instruction

Abstract: Abstract. Gameful design has become a popular trend to create more engagement in the area of education and learning environments. Using games mechanics and game principles from both digital and non-digital games can also be incorporated into information literacy instruction. Therefore the project "The Legend of Zyren" was initiated to gamify a course on information literacy and provide a new educational environment with a focus on new technologies and dynamic learning structures. This paper focuses on evaluati… Show more

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Cited by 9 publications
(8 citation statements)
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“…The impact of play on learning, performance, motivation, and satisfaction has also been emphasized in many studies. These data corroborate the qualitative and quantitative findings of the present study [37][38][39][40][41]. The impact of play on motivation as an important and influencing factor on learning has been confirmed in many studies [42,43].…”
Section: Discussionsupporting
confidence: 92%
“…The impact of play on learning, performance, motivation, and satisfaction has also been emphasized in many studies. These data corroborate the qualitative and quantitative findings of the present study [37][38][39][40][41]. The impact of play on motivation as an important and influencing factor on learning has been confirmed in many studies [42,43].…”
Section: Discussionsupporting
confidence: 92%
“…The influence of game to motivating students has been proven as an influential and important factor in many other studies [23][24][25][26][27][28][29][30] Current study design by case based in some parts. This form of question effect to developing deep learning by problem solving skills.…”
Section: Discussionmentioning
confidence: 99%
“…The authors note, however, that future developments could incorporate the newer ACRL Framework for Information Literacy for Higher Education (American Library Association, 2016) (Figure 2). Knautz et al (2014) created The Legend of Zyren, a fantasy game designed for a mandatory, college-level course on knowledge representation. Players create avatars and gain experience points as they successfully complete in-game quests.…”
Section: Text-based Adventure Gamesmentioning
confidence: 99%