2019
DOI: 10.21203/rs.2.14677/v1
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Implementation of Gamification from blended learning based on the flex model and efficacy of this program on students: an experiences from Iran, An Quasi-experimentaL Study

Abstract: Background: New gamification technology with a detailed understanding of the goals and prospects, and with the help of game elements and techniques, leads to promotion of motivation and participation, and ultimately behavior change. Methods: In this study, with the design of mental illness lessons for undergraduate and executive groups, using flex model, two parts of technical and educational design were used. In the technical section, three parts on dynamics, mechanisms and elements of gaming were considered.… Show more

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Cited by 1 publication
(3 citation statements)
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“…Students feel satisfied, have better interactions, stress and worry about the evaluation are lessened, and the generation's psychological requirements are met [28]. It boosts students' skills in discovering and solving complicated problems through simplified learning [8]. It increases student motivation as a stimulus for active participation in higher and continual learning performance.…”
Section: Discussionmentioning
confidence: 99%
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“…Students feel satisfied, have better interactions, stress and worry about the evaluation are lessened, and the generation's psychological requirements are met [28]. It boosts students' skills in discovering and solving complicated problems through simplified learning [8]. It increases student motivation as a stimulus for active participation in higher and continual learning performance.…”
Section: Discussionmentioning
confidence: 99%
“…The learning environment needs to provide space for communication, collaboration, creativity, and critical thinking in making decisions, developing strategies, and solving problems with the help of technology [7]. This conducive condition is necessary to avoid boredom that limits the ability to perform tasks and creates a feeling of lack of interest, loss of motivation, and absence of student engagement [8].…”
Section: B Flipped Classroommentioning
confidence: 99%
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