2022
DOI: 10.1080/17544750.2022.2108860
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From industry development to social influence: video games in Chinese newspaper coverage, 2010–2020

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Cited by 2 publications
(2 citation statements)
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“…The contemporary gaming landscape has significantly evolved from its early roots, showcasing advancements in game design and mechanics and monetization strategies, community-building efforts, and marketing techniques. With an estimated market worth over $159.3 billion in 2020 [2]. This industry has permeated various social, cultural, and economic aspects of modern life.…”
Section: Dissecting Key Trends In the Modern Gaming Industry: Monetiz...mentioning
confidence: 99%
“…The contemporary gaming landscape has significantly evolved from its early roots, showcasing advancements in game design and mechanics and monetization strategies, community-building efforts, and marketing techniques. With an estimated market worth over $159.3 billion in 2020 [2]. This industry has permeated various social, cultural, and economic aspects of modern life.…”
Section: Dissecting Key Trends In the Modern Gaming Industry: Monetiz...mentioning
confidence: 99%
“…At last, the traditional social orientation of China has been against video games. Entertainment has been a questionable concept in the traditional Chinese moral system for thousands of years (e.g., 玩物丧 志), and video games, possibly because of their novelty, have faced the most intense objection among the aged people in China [9]. Under such social orientation, potential players could detest engaging video games because they fear being seen as "undignified," and teenagers and students, who have occupied a large portion of the gamer community, would have no approach to purchasing when their parents refuse to support their consumption [9].…”
Section: Introductionmentioning
confidence: 99%