2003
DOI: 10.1016/s1071-5819(03)00020-x
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From Greta's mind to her face: modelling the dynamics of affective states in a conversational embodied agent

Abstract: This paper describes the results of a research project aimed at implementing a 'realistic' 3D Embodied Agent that can be animated in real-time and is 'believable and expressive': that is, able to communicate with coherency complex information, through the combination and the tight synchronisation of verbal and nonverbal signals. We describe, in particular, how we `animate' this Agent (that we called Greta) so as to enable her to manifest the affective states that are dynamically activated and de-activated in h… Show more

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Cited by 209 publications
(117 citation statements)
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“…Her background in epidemiology allowed her to import many insights from the medical perspective to user modeling, and her work on public health informatics was well ahead of its time: hers were some of the early works on producing personalised patient information (Rosis and Grasso 1995). She was a leader in the field of intelligent interfaces, and her work on modelling affect and emotion in embodied agents was internationally recognised (de Rosis 2003). She died of cancer in July 2008.…”
Section: In Memoriammentioning
confidence: 99%
“…Her background in epidemiology allowed her to import many insights from the medical perspective to user modeling, and her work on public health informatics was well ahead of its time: hers were some of the early works on producing personalised patient information (Rosis and Grasso 1995). She was a leader in the field of intelligent interfaces, and her work on modelling affect and emotion in embodied agents was internationally recognised (de Rosis 2003). She died of cancer in July 2008.…”
Section: In Memoriammentioning
confidence: 99%
“…The virtual agent systems, Improv (Perlin and Goldberg, 1996), AESOPWORLD (Okada et al, 1999), Behaviour Generation System (Breitfuss et al, 2007), Max (Kopp et al, 2008) and Greta (Pelachaud, 2005 andDe Rosis et al, 2003) investigate in great detail, how to model an agent's mind with sophisticated reasoning about emotional states, personality, social and conversational roles. Furthermore, these systems connect those mental processes to facial, gestural and vocal expressions of 3D models achieving human-like conversational behaviour.…”
Section: Relation To Other Workmentioning
confidence: 99%
“…However, relevant research is also being carried out in a range of individual disciplines, including believable facial, gesture and body animation of virtual characters [4], modeling personality and emotion [5], expressive speech synthesis [6] and control mechanisms for story and interaction [7].…”
Section: Motivationmentioning
confidence: 99%