Steganography is the science that involves communicating secret data in an appropriate multimedia carrier, e.g., image, audio, and video files. It comes under the assumption that if the feature is visible, the point of attack is evident, thus the goal here is always to conceal the very existence of the embedded data. Steganography has various useful applications. However, like any other science it can be used for ill intentions. It has been propelled to the forefront of current security techniques by the remarkable growth in computational power, the increase in security awareness by, e.g., individuals, groups, agencies, government and through intellectual pursuit. Steganography's ultimate objectives, which are undetectability, robustness (resistance to various image processing methods and compression) and capacity of the hidden data, are the main factors that separate it from related techniques such as watermarking and cryptography. This paper provides a state-of-the-art review and analysis of the different existing methods of steganography along with some common standards and guidelines drawn from the literature. This paper concludes with some recommendations and advocates for the object-oriented embedding mechanism. Steganalysis, which is the science of attacking steganography, is not the focus of this survey but nonetheless will be briefly discussed.
Simulation motion of Virtual Reality (VR) objects and humans has experienced important developments in the last decade. However, realistic virtual human animation generation remains a major challenge, even if applications are numerous, from VR games to medical training. This paper proposes different methods for animating virtual humans, including blending simultaneous animations of various temporal relations with multiple animation channels, minimal visemes for lip synchronisation, and space sites of virtual human and 3D object models for object grasping and manipulation. We present our work in our natural language visualisation (animation) system, CONFUCIUS, and describe how the proposed approaches are employed in CONFUCIUS' animation engine.
To cope with the growing number of multimedia assets on smartphones and social media, an integrated approach for semantic indexing and retrieval is required. Here, we introduce a generic framework to fuse existing image and video analysis tools and algorithms into a unified semantic annotation, indexing and retrieval model resulting in a multimedia feature vector graph representing various levels of media content, media structures and media features. Utilizing artificial intelligence (AI) and machine learning (ML), these feature representations can provide accurate semantic indexing and retrieval. Here, we provide an overview of the generic multimedia analysis framework (GMAF) and the definition of a multimedia feature vector graph framework (MMFVGF). We also introduce AI4MMRA to detect differences, enhance semantics and refine weights in the feature vector graph. To address particular requirements on smartphones, we introduce an algorithm for fast indexing and retrieval of graph structures. Experiments to prove efficiency, effectiveness and quality of the algorithm are included. All in all, we describe a solution for highly flexible semantic indexing and retrieval that offers unique potential for applications such as social media or local applications on smartphones.
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