2015
DOI: 10.1007/978-3-319-19126-3_5
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From Game Characteristics to Effective Learning Games

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Cited by 13 publications
(9 citation statements)
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References 15 publications
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“…Despite the commercial value, educational digital games require the integration of an educational element with the aforementioned game elements. Some of the studies discuss several game elements that act as a factor in successful educational digital games including the core and motivating elements (Adams, 2014;Alaswad & Nadolny, 2015;Ke, 2016;Mildner et al, 2015;Ralph & Monu, 2015;Rosly & Khalid, 2017;Tan, 2016;Vandercruysse & Elen, 2017).…”
Section: The Need For Game Elementsmentioning
confidence: 99%
“…Despite the commercial value, educational digital games require the integration of an educational element with the aforementioned game elements. Some of the studies discuss several game elements that act as a factor in successful educational digital games including the core and motivating elements (Adams, 2014;Alaswad & Nadolny, 2015;Ke, 2016;Mildner et al, 2015;Ralph & Monu, 2015;Rosly & Khalid, 2017;Tan, 2016;Vandercruysse & Elen, 2017).…”
Section: The Need For Game Elementsmentioning
confidence: 99%
“…Digital games have become great tools in knowledge transfer due to fostering intrinsic motivation in players to acquire more knowledge (Mildner, Stamer, & Effelsberg, 2015). Some sports games may be used to simulate the real sports skills; for example, shooting exergames might have a positive skill transfer for increasing hitting scores (Eliöz, Vedat, Küçük, & Karakaş, 2016), and Vernadakis, Papastergiou, Zetou, & Antoniou (2015) showed that exergame-based interventions could improve object control skills in children.…”
Section: Learning and Skill Acquisitionmentioning
confidence: 99%
“…Many models of have been created to explore game characteristics from designers and consumers' perspectives (cf. Mildner, Stamer, & Effelsberg, 2015). Gender, age, game type, players' characteristics and personalities are motivators for gameplay (cf.…”
Section: Introductionmentioning
confidence: 99%
“…Input for digital game development requires several attributes to undergo systematic development processes. These are integrated from digital games and education perspectives [ 17 , 19 , 30 , 39 - 43 ]. Din’s early development model [ 18 - 20 ] did not separate instructional design from the development model.…”
Section: Input As Digital Game Developmentmentioning
confidence: 99%