2021
DOI: 10.2196/20537
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Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research

Abstract: In the modern age, digital games are widely used as informal media for Science, Technology, Engineering, and Mathematics (STEM) education and medical therapy for game-based learning. Digital games provide learners with a graphical system of interaction that enhances scientific concepts within an enjoyable environment. The vastly increasing number of digital games produced in the market affects the quality of STEM digital games while requiring multidisciplinary expertise. This paper proposes a framework for STE… Show more

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Cited by 16 publications
(17 citation statements)
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References 48 publications
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“…Determining the content of games is recognized as one of the important aspects of SGs design for children [ 34 , 40 ]. The studies indicated that learning content is identified as a universal attribute in SEGs and plays a crucial contribution in constructing good instructional games [ [48] , [49] , [50] ]. These results show the important role of learning content in children's games.…”
Section: Discussionmentioning
confidence: 99%
“…Determining the content of games is recognized as one of the important aspects of SGs design for children [ 34 , 40 ]. The studies indicated that learning content is identified as a universal attribute in SEGs and plays a crucial contribution in constructing good instructional games [ [48] , [49] , [50] ]. These results show the important role of learning content in children's games.…”
Section: Discussionmentioning
confidence: 99%
“…Designing and developing games in education is complicated due to the incorporation of educational content, game elements, and entertainment [6,18,24,25]. The purpose is to engage players to the game play and enhance learning.…”
Section: Designing Games For Dgblmentioning
confidence: 99%
“…In most literature, scholars, academics and game designers discuss the input process of developing good games for educational purposes (Table 1). However, the latest review and conceptualization on digital games for education indicates six universal attributes that contribute to a good game design, as follows: theory, learning strategy, pedagogy, learning content, game elements and game principle design [24,25].…”
Section: Designing Games For Dgblmentioning
confidence: 99%
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“…To the effects and advantages of gamification of medical education, researchers in Malaysia have proposed a framework for GBL in the science, technology, engineering, and mathematics (STEM) fields. Their article outlines the specifications required in a game to reach desirable results, from the phase of conception to execution and outcome measurement [ 59 ].…”
Section: Reviewmentioning
confidence: 99%