2016
DOI: 10.3928/19425864-20160503-01
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Frequency and Location of Head Impacts in Division I Men's Lacrosse Players

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Cited by 13 publications
(19 citation statements)
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References 27 publications
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“…Similarly, our findings demonstrated midfielders to suffer the greatest number of direct head impacts, followed by attackers and defenders. Our findings are also similar to those of Miyashita et al 24 in that we found goalies to sustain the fewest number of direct head impacts, with the majority due to being struck by the ball. However, we were able to account for athlete exposure by position, enabling the calculation of impact rates by position.…”
Section: Discussionsupporting
confidence: 91%
See 1 more Smart Citation
“…Similarly, our findings demonstrated midfielders to suffer the greatest number of direct head impacts, followed by attackers and defenders. Our findings are also similar to those of Miyashita et al 24 in that we found goalies to sustain the fewest number of direct head impacts, with the majority due to being struck by the ball. However, we were able to account for athlete exposure by position, enabling the calculation of impact rates by position.…”
Section: Discussionsupporting
confidence: 91%
“…In comparison with other lacrosse research, the magnitudes for game-related head impacts in our study are challenging to contextualize. The median PLA of head impacts measured in our study was lower than that reported by Miyashita et al 24 (∼48.8 g ) but higher than that reported by Reynolds et al 29 (∼24.7 g ) during collegiate men’s Division I lacrosse game play. However, our median PLA was similar to a recent report in Division III game play (∼32.5 g ).…”
Section: Discussioncontrasting
confidence: 78%
“…In contrast, several studies raised the linear acceleration trigger threshold to 20 g in an attempt to reduce low magnitude false positives. [5][6][7]14,22,26,29 Press et al 33 found that the positive predictive value of the xPatch algorithm increased from 16% to 66% when the threshold was increased from 10 g to 20 g, respectively. Similarly, Carey et al 4 evaluated the xPatch during adult semi-professional male rugby league games and determined 31% of sensor-recorded events above 10 g were false positives from video confirmation, which decreased to 6% for events above 20 g. However, it is likely that the particular recording threshold of linear and angular acceleration magnitude and duration varies by sport and sensor.…”
Section: Filtering Algorithmsmentioning
confidence: 99%
“…10,34,35,40,41 Recent technological advances have enabled the development of head impact sensors to estimate the head impact exposure of human subjects in vivo. 31 A wide variety of head impact sensors is currently available, such as instrumented helmets (e.g., GForceTracker), 5,7,26 headbands (e.g., SIM-G), 18,32,43 mouthguards (e.g., MIG) 16,46 and skin patches (e.g., xPatch). 23,28,33 Increasingly, research studies have used such technology to collect head impact data in sports, commonly American football.…”
Section: Introductionmentioning
confidence: 99%
“…One study implemented the GForceTracker in men's collegiate lacrosse to study head impact frequency and location; goalies had the highest magnitude of impact whereas face-off players had the lowest (Miyashita et al, 2016). Other technologies developed to integrate with headbands or skull caps include the Shockbox (Impakt Protective Inc., Kanata, ON), the Checklight (Reebok International, Ltd., Canton, MA and MC10 Inc., Cambridge, MA) and the SIM-P and SIM-G (Triax Technologies Inc., Norwalk, CT) (Cummiskey, 2015).…”
Section: Other Wearable Sensorsmentioning
confidence: 99%