Anais Do XXIX Simpósio Brasileiro De Informática Na Educação (SBIE 2018) 2018
DOI: 10.5753/cbie.sbie.2018.854
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Frameworks para Desenvolvimento de Jogos Educacionais: uma revisão e comparação de pesquisas recentes

Abstract: Frameworks have been used in game development to reduce time and cost. However, there are not many frameworks for the development of educational games. This article compares the main frameworks for the educational games development, published in the last years. The result is the comparison of 13 frameworks in relation to the characteristics of application, life cycle, pedagogical and gameplay elements. Resumo.Frameworks têm sido usados no desenvolvimento de jogos para reduzir tempo e custo. Entretanto, não há … Show more

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Cited by 14 publications
(26 citation statements)
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References 7 publications
(13 reference statements)
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“…In addition, experts were asked to comment on the degree of difficulty in planning the assessment of reaction and learning, inside and outside SGs. In general, experts are aware of the complexity of assessment planning in SGs and the difficulty in finding tools that support this, which aligns with the thoughts of several authors, such as , Rocha (2017) and Oliveira et al (2018).…”
Section: Evaluation Of the Avaliajs By Expertsmentioning
confidence: 65%
See 1 more Smart Citation
“…In addition, experts were asked to comment on the degree of difficulty in planning the assessment of reaction and learning, inside and outside SGs. In general, experts are aware of the complexity of assessment planning in SGs and the difficulty in finding tools that support this, which aligns with the thoughts of several authors, such as , Rocha (2017) and Oliveira et al (2018).…”
Section: Evaluation Of the Avaliajs By Expertsmentioning
confidence: 65%
“…The literature indicates that most evaluations and assessments in SGs occur at the reaction level of Kirkpatrick's model Kirkpatrick, 2006), with the collection of student satisfaction, motivation and other perceptions. At the same time, the assessment of the learning level, which measures the change in attitudes, knowledge and skills, is neglected (Salas et al, 2009;Savi et al, 2010;Rocha et al, 2015;Oliveira et al, 2018). This issue is because of the lack of approaches (processes, models, frameworks) that address the planning of this assessment during the SGs development lifecycle, as there is a greater concern in game design and not in the design of the student's performance assessment (Rocha, 2014;Oliveira et al, 2018;.…”
Section: Introductionmentioning
confidence: 99%
“…18 Nº 1, julho, 2020_______________________________________________________RENOTE DOI: Lima et al (2014) afirmam que o uso de frameworks para o desenvolvimento de jogos reduz o tempo e os recursos financeiros necessários, pois eles oferecem uma representação com alto nível de abstração que modela os fatos do mundo real, por meio de um esquema conceitual, além de também poder maximizar a reutilização de código já testado por outros desenvolvedores. Oliveira et al (2018) trazem em sua revisão sistemática da literatura uma comparação de diversos frameworks existentes para o desenvolvimento de JED, considerando as características de aplicação, ensino, ciclo de vida, elementos pedagógicos e de jogabilidade.…”
Section: ____________________________________________________________________________________________unclassified
“…Outro framework conceitual para desenvolvimento de JED, que foi levado em conta apesar de não ter sido citado por Oliveira et al (2018), é o PlayEduc (Barbosa e Madeira, 2019) que se baseia em três pilares: a Psicologia, a Pedagogia, e o Design. Cada um dos pilares do PlayEduc apresenta sete elementos considerados essenciais para a eficácia dos JED e, além disso, o framework fornece um modelo de GDD relacionado aos seus elementos.…”
Section: ____________________________________________________________________________________________unclassified
“…A revisão de Fernandes et al (2018) por exemplo, aborda as estratégias utilizadas na concepção de game design num jogo educativo. Já o trabalho de Oliveira et al (2018) apresenta uma revisão a respeito dos frameworks que são utilizados na concepção de um jogo. Por fim, Carvalho et al (2017) discute sobre a utilização de objetos de aprendizagem como ferramenta no desenvolvimento do PC.…”
Section: Trabalhos Relacionadosunclassified