Designing Games for Ethics 2011
DOI: 10.4018/978-1-60960-120-1.ch014
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Fostering Character Education with Games and Interactive Story Generation

Abstract: Promoting ethical, responsible, and caring behavior in young people is a perennial aim of education. Schools are invited to include moral teaching in every possible curriculum. Efforts have been made to find non-traditional ways of teaching such as games or role play or engaging students in moral dilemmas. However, classroom environments need to consider time constraints, curriculum standards, and differing children’s personalities. Computer systems can offer rich environments that detect and respond to studen… Show more

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Cited by 6 publications
(4 citation statements)
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References 26 publications
(32 reference statements)
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“…Crozier & Sileo (2005, p.27) stated that writing social stories can build students' attitudes and personalities. This is in line with Chohan (2011, p.39) and Hodhod, Cairns, & Kudenko (2010, p.2) that by conducting a literacy activity in writing stories, students' morale can be built. When writing, students try to understand the positive values and messages in the story (Harsanti, 2017, p.625).…”
Section: Resultssupporting
confidence: 80%
“…Crozier & Sileo (2005, p.27) stated that writing social stories can build students' attitudes and personalities. This is in line with Chohan (2011, p.39) and Hodhod, Cairns, & Kudenko (2010, p.2) that by conducting a literacy activity in writing stories, students' morale can be built. When writing, students try to understand the positive values and messages in the story (Harsanti, 2017, p.625).…”
Section: Resultssupporting
confidence: 80%
“…According to Hodhod et al (2010), games can be used to build young learners' positive characters. Further, Hodhod et al (2010) state that the teachers often ask young learners to play the game in a group, so it can motivate children to get involved in the class activities and develop their social skills well, such as responsibility and collaboration. Another activity is singing songs.…”
Section: The Integration Of Characters Values Through Activitymentioning
confidence: 99%
“…Kersten (2012) calls bullying victimization a "collapse of moral code and a symptom of the passing of everyday values" such as empathy, kindness, compassion and tolerance. Although Virtual Learning Environments (VLEs) are seen as an effective vehicle to transfer moral value orientations and positive emotions Hodhod et al, 2011;Zagal 2009), they have never been considered pedagogically imperative by the Japanese school system. This is despite a growing wider focus on developing active and dynamic learning environments which incorporate digital technology and encourage a participative relationship between students and practitioners (Borges et al, Although the need to address the current lack of ICT integration into pedagogy is an identified problem in Japan (Aoki 2010) engaging children in design is still not the norm in the Japanese technology design culture, with resistance to adopting user-centered approaches.…”
Section: Introductionmentioning
confidence: 99%