Character education is one of the aspects of the Indonesian educational system, which is essential for the students before they face real-world society. The strengthening of Character education has been designed in the 2013 Curriculum as one of the Indonesian government's efforts to create good quality human resources. This effort can be implemented in every subject, including English as the students’ foreign language. Children as young learners is an excellent start to be empowered not only through the knowledge of the language itself but also through inserting character values in the process of language learning. This study aims at sharing some theoretical concepts of implementing character education for young learners in the EFL class. By then, the teachers are expected to help young learners in building their positive characters.
The study was aimed to investigate the English teachers’ perception of the effectiveness of using code-switching to the EFL young learner at SD Lab Undiksha Singaraja, Bali and to find out the strategy used by the teachers in using code-switching to teach the EFL young learners. The study used mixed method design with 5 English teachers of SD Lab Undiksha as the participant. A questionnaire with a total of 18 items was distributed and an interview was conducted to collect the data related to the teachers’ perception, which covered the teachers’ perception related to the teachers’ persona, subject access, classroom management, and interpersonal relations. Then, to answer the second research question related to the strategy of code-switching used by the teachers, an interview was conducted. The result showed that there were 50% teachers had positive perception in relation to teachers’ persona, 70% teachers had positive perception in relation to subject access, 84% teachers had positive perception in relation to classroom management, and 80% teachers had positive perception in relation to interpersonal relations. Relating to the strategy, the results revealed that the teachers usually did code-switching whenever they introduced or say English vocabulary that were considered new or difficult for the students. It was done by either inserting the English or Bahasa Indonesia words in between their utterance. This indicated that the perception towards code-switching in teaching English was perceived positively and was implemented in order to ease the students in understanding the target language.
Both teacher and students faced difficulties in teaching and learning English during remote learning and they need English learning materials which can be easily accessed during learning from home. This study aimed at developing android-based English Folktales learning materials to promote primary school students’ communication skills. This research applied Design and Development (D&D) method proposed by Richey and Klein (2007) which underwent four stages namely; 1) Analysis, 2) Design, 3) Development, and 4) Evaluation. The research subjects were an English teacher and sixth graders of SDN 1 Banjar Jawa in the academic year of 2020/2021, Bali. The research instruments used questionnaires and interview guide. The results showed that digital folktales application as the product was developed in the form of android package kit (APK) file using Microsoft Office Power Point, iSpring, and APK Builder Pro. It provided 9 Indonesian folktales and 8 follow-up learning activities. The product was tested and evaluated by a technology expert and an EFL learning expert. digital folktales application has an excellent quality as an android-based English learning material. Thus, the digital folktales application was beneficial for students and teacher as English learning material to develop communication skills.
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