2021
DOI: 10.3390/educsci11050222
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Foreign Language Learning Gamification Using Virtual Reality—A Systematic Review of Empirical Research

Abstract: Virtual reality has shown to have great potential as an educational tool when it comes to new learning methods. With the growth and dissemination of this technology, there is a massive opportunity for teachers to add this technology to their methods of teaching a second/foreign language, since students keep showing a growing interest in new technologies. This systematic review of empirical research aims at understanding whether the use of gaming strategies in virtual reality is beneficial for the learning of a… Show more

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Cited by 54 publications
(55 citation statements)
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References 60 publications
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“…Selected journals to this review. : IJDET, JEMH, JITE, JSET, C&E,CE, RLTE all year 14 articles Journal English Pinto et al, 2021 ACM, IEEE Xplore, Mary Ann Liebert, Scopus,Wiley and Web of Science 1990–2020 32 articles Journal, conference proceedings English, Portuguese 344 articles …”
Section: Resultsmentioning
confidence: 99%
“…Selected journals to this review. : IJDET, JEMH, JITE, JSET, C&E,CE, RLTE all year 14 articles Journal English Pinto et al, 2021 ACM, IEEE Xplore, Mary Ann Liebert, Scopus,Wiley and Web of Science 1990–2020 32 articles Journal, conference proceedings English, Portuguese 344 articles …”
Section: Resultsmentioning
confidence: 99%
“…However, it should be said that all five concepts that were presented above are deeply interlinked. According to [7], using an avatar in the virtual world offers a sense of presence and awareness and improves your capacity to interact with the 3D constructions in the world while being able to communicate and collaborate with others. In addition, the act of embodying a virtual character is vital since the core of the immersive experience is the presence of the user as an avatar in the virtual world [5].…”
Section: Immersionmentioning
confidence: 99%
“…The ability of VR to simulate something difficult to present directly in the real world makes VR widely applied in various sectors. VR has bloomed once more in the last decade, and there has been a surge of new, more affordable devices capable of bringing the technology into the education sector [6][7][8][9]. One of the main advantages that VR provides is the possibility to create a realistic experience in certain learning approaches, such as performing surgery or learning how to fly an airplane [10].…”
Section: Introductionmentioning
confidence: 99%
“…Technological developments in the field of virtual reality (VR) currently influence numerous industries (Alzayat and Lee 2021;Flavián et al 2019;González-Zamar and Abad-Segura 2020;Nesenbergs et al 2021;Pinto et al 2021;Sukotjo et al 2021). Head-mounted displays with a head-tracking function allow a wide-viewing angle (Sera et al 2016).…”
Section: Current Technological Trends and Projectionsmentioning
confidence: 99%