2016
DOI: 10.17759/psyedu.2016080404
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Foreign Experience in the Use of Computer Games in Teaching Children

Abstract: Зарубежный опыт использования компьютерных игр в обучении детей Григорьев И.С., аспирант кафедры возрастной психологии факультета психологии образования, ФГБОУ ВО МГППУ, Москва, Россия, igor.grigoriev@letnyayashkola.org Компьютерные игры как один из наиболее интересных феноменов, связанных с процессом компьютеризации, являются предметом многих зарубежных и отечественных психологических исследований. В статье представлена характеристика следующих зарубежных направлений исследования компьютерных (видео-) игр… Show more

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(4 citation statements)
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“…Each of these attributes can bring not only undeniable advantages contributing to achieving the goals of the educational process, but they can also have a significant negative impact on the educational process (Grigoriev, 2016). It is important to note that the opportunities provided by the new tool are not created by themselves.…”
Section: Contribution Of This Paper To the Literaturementioning
confidence: 99%
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“…Each of these attributes can bring not only undeniable advantages contributing to achieving the goals of the educational process, but they can also have a significant negative impact on the educational process (Grigoriev, 2016). It is important to note that the opportunities provided by the new tool are not created by themselves.…”
Section: Contribution Of This Paper To the Literaturementioning
confidence: 99%
“…In practice, however, these challenges are faced in conditions of the traditional classroom lesson system, though enriched with new tools, methods and forms of instruction, but aimed at giving the children a fixed amount of information within 45 minutes of the lesson (Soboleva, Karavaev, & Perevozchikova, 2017). Therefore, there are studies which urge to reorient the process of providing educational information to solve the fundamental task of individualizing the learning process (Grigoriev, 2016;Soboleva et al, EURASIA J Math Sci andTech Ed 2431 2017;Ursul & Ursul, 2015). To achieve this, computer games and online game format services are now included in the school system of education (Grigoriev, 2016).…”
Section: Literature Reviewmentioning
confidence: 99%
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