Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2004
DOI: 10.1145/1067343.1067390
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Foot-based mobile interaction with games

Abstract: Interaction with mobile applications is often awkward due to the limited and miniaturized input modalities available. This is especially problematic for games where the only incentive to use an application is the pleasure derived from the interaction. It is therefore interesting to examine novel forms of interaction in order to increase the "playability" of mobile games.In this paper we present a simple mobile gaming application on a standard Pocket PC PDA that employs computer vision (CV) as it's main interac… Show more

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Cited by 67 publications
(27 citation statements)
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“…Examples for such interfaces include English et al's knee lever [1] and Pearson and Weiser's moles [8]. Other works employed the feet for a variety of tasks including cursor control [1,8], mode selection [9], spatial navigation [10], mobile phone control [3], command activation [11], gaming [12,13], tempo selection [14,15], user identification [16] and text input [6].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Examples for such interfaces include English et al's knee lever [1] and Pearson and Weiser's moles [8]. Other works employed the feet for a variety of tasks including cursor control [1,8], mode selection [9], spatial navigation [10], mobile phone control [3], command activation [11], gaming [12,13], tempo selection [14,15], user identification [16] and text input [6].…”
Section: Related Workmentioning
confidence: 99%
“…Sensing may be performed by conventional colour cameras [13], depth cameras [4,16], optical motion capture [18], audio [15] and smart floors [2].…”
Section: Related Workmentioning
confidence: 99%
“…Kickables [2] is another related project that introduces tangible objects that users manipulate with their feet to interact with digital content projected on the floor. A project by Paelke [3] proves that the rear camera of a smartphone can be used to capture feet movements that can be used in phone games.…”
Section: Related Workmentioning
confidence: 99%
“…For example, Wagner et al implemented a marker-based augmented reality (AR) system using a self-contained hand-held device and applied it to their textual environment augmentation project [11]. Paelke et al developed a hand-held AR-based soccer game which uses a camera for detecting kicking gestures [12]. Hachet et al used a camera-equipped hand-held device as a prop for interaction in a virtual environment.…”
Section: Related Workmentioning
confidence: 99%