2016
DOI: 10.1016/j.foodcont.2015.10.009
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Food safety and young consumers: Testing a serious game as a risk communication tool

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Cited by 19 publications
(13 citation statements)
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“…Simulation-based serious games are particularly interesting for raising awareness of various types of risks (Crovato et al, 2016) and engineering complex systems analysis (Bekebrede, Lo, & Lukosch, 2015). Simulations are perceived by students as very beneficial regarding comprehension, application, and transfer of knowledge (Riemer & Schrader, 2015).…”
Section: Serious Games For Teaching Risk Managementmentioning
confidence: 99%
“…Simulation-based serious games are particularly interesting for raising awareness of various types of risks (Crovato et al, 2016) and engineering complex systems analysis (Bekebrede, Lo, & Lukosch, 2015). Simulations are perceived by students as very beneficial regarding comprehension, application, and transfer of knowledge (Riemer & Schrader, 2015).…”
Section: Serious Games For Teaching Risk Managementmentioning
confidence: 99%
“…Teaching medical knowledge through the form of games has been found to be as effective as traditional text-based teaching methods [12]. In addition to teaching accurate information in a guided and context-based manner, incorporating knowledge pertaining to food and drug safety into video games has been proven to effectively raise the level of relevant knowledge among youngsters [13,14]. Moreover, teaching cardiopulmonary resuscitation through serious games has also been shown to result in a higher retention rate of knowledge and skills [15,16].…”
Section: Introductionmentioning
confidence: 99%
“…As consumers rapidly change their ways of acquiring knowledge by using search engines on the internet, web-based information channels will come to dominate as the main source of information for consumers in most situations. Recent studies have investigated the efficacy of risk communication using social media or other web-based tools (Crovato et al, 2016;Henderson et al, 2017). One study showed that social media can supplement other online sources among subjects who are more interested in risks in general (Kuttschreuter et al, 2014).…”
mentioning
confidence: 99%
“…For younger people who spend a lot of their time on computers socializing with others, doing homework or playing games as well as looking up information, using the internet as an information channel is highly relevant. For instance, studies have investigated and shown that using web-based games to increase young people's knowledge and understanding of risk and risk-reducing measures is a feasible approach (Crovato et al, 2016). Risk communicators need to know which information sources are most familiar to consumers, most frequently used, and most trusted by those they wish to reach (McCarthy & Brennan, 2009…”
mentioning
confidence: 99%