Tenth International Conference on Information Visualisation (IV'06)
DOI: 10.1109/iv.2006.55
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Flexible Gesture Recognition for Immersive Virtual Environments

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Cited by 15 publications
(11 citation statements)
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“…Song et al [12] have proposed a multi-modal interface to control a 3D computer aided design (CAD) models using the finger movement and eye gaze motion. There are many other methods and techniques that use"s hand data glove for more efficient and accurate interaction and interface [16][17][18][19][20] but due to space limitation of this paper they are not mentioned in detail here. In 2013, again marker based mobile augmented reality system was proposed in traditional education system to modern it with latest technologies.…”
Section: Realitymentioning
confidence: 99%
“…Song et al [12] have proposed a multi-modal interface to control a 3D computer aided design (CAD) models using the finger movement and eye gaze motion. There are many other methods and techniques that use"s hand data glove for more efficient and accurate interaction and interface [16][17][18][19][20] but due to space limitation of this paper they are not mentioned in detail here. In 2013, again marker based mobile augmented reality system was proposed in traditional education system to modern it with latest technologies.…”
Section: Realitymentioning
confidence: 99%
“…Deller et al [7] made a simple comparison between data acquired from an instrumented glove and a library of static gestures to classify sequences of static gestures and wrist rotations. Their method calculates the distance between the acquired data and the training dataset; if the distance fits within a predefined threshold, the gesture is recognized.…”
Section: Simple Pattern Recognition Techniquesmentioning
confidence: 99%
“…For instance, head movements can change the field of view in an immersive application, and multitouch surfaces [3,4] can provide input/output, allowing users to interact using their fingertips combined with hand movements. Also, free gestures can be interpreted and translated to application events, with few or even no restrictions imposed by former input devices [5][6][7].…”
Section: Introductionmentioning
confidence: 99%
“…Various related works have been conducted to use hand gestures for human-machine interfaces. These works are divisible into three categories: (A) Glove-type methods [1,2], (B) Electromyography methods [3,4], and (C) Camera methods [5][6][7][8]. However, as Table 1 shows, these methods entail multiple difficulties such as recognition accuracy, interference on activity, troublesome setup processes, mobility, and cost-performance.…”
Section: Introductionmentioning
confidence: 99%