2020
DOI: 10.1007/978-3-030-61814-8_18
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Flex Your Muscles: EMG-Based Serious Game Controls

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Cited by 5 publications
(4 citation statements)
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“…The paper by [Müller et al 2020] studied the viability of the MyoWare sensor as an input method for serious games, concluding that it can achieve satisfactory results, given that the game does not require fast reflexes or precise movement, which aligns with the goals of the present work. Another article [Follmann 2019] makes use of the same sensor, applied in a serious game, to be used as part of the rehabilitation from upper extremity amputation.…”
Section: Related Worksupporting
confidence: 55%
“…The paper by [Müller et al 2020] studied the viability of the MyoWare sensor as an input method for serious games, concluding that it can achieve satisfactory results, given that the game does not require fast reflexes or precise movement, which aligns with the goals of the present work. Another article [Follmann 2019] makes use of the same sensor, applied in a serious game, to be used as part of the rehabilitation from upper extremity amputation.…”
Section: Related Worksupporting
confidence: 55%
“…The ML algorithm used was Ensemble due to its high accuracy (93.9%) and prediction time, as shown in Table 1. The generalization of the trained model was satisfied with all subjects reviewed without the need for recalibration or retraining, which improved usability and ease of setup (in plug-and-play settings) as recommended in playing the game using bio-signals [41,[48][49][50].…”
Section: Discussionmentioning
confidence: 85%
“…Alternative controllers focus on new input signals for analysis. These include, but are not limited to, voice commands, mouth, vision-based gestures [36], and bio-signals [37][38][39][40][41].…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, by exploiting the other actor of the HMI (i.e., the machine), hand gesture recognition can be involved also in the (tele-)rehabilitation field, both with passive and active approaches. Indeed, standard rehabilitative sessions can motivate the patients making them interact with the so-called serious games [23]- [25] or by giving them more simple feedback during movements execution [26]- [28]. On the other hand, for people which are not able to autonomously perform the rehabilitation routine, the therapist can, for example, apply the functional electrical stimulation on the injured muscle(s), both involving data compression [29] and maintaining the association of the gestures one by one [30], [31].…”
Section: Introductionmentioning
confidence: 99%