2017 IEEE International Conference on Computer Vision (ICCV) 2017
DOI: 10.1109/iccv.2017.502
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FLaME: Fast Lightweight Mesh Estimation Using Variational Smoothing on Delaunay Graphs

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Cited by 26 publications
(37 citation statements)
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“…To put this into the context of robotic control algorithms, this is not typically a property of SLAM based localization systems where more keyframes are accumulated over time although there has been recent work to cap (Maddern et al, 2012) or at least cull (Mur-Artal et al, 2015) the number of keyframes accumulated. While visual SLAM implementations based around SURF or SIFT can take several hundred milliseconds to extract features from each frame (Bay et al, 2006), recent SLAM implementations such as FLaME (Greene and Roy, 2017) have been demonstrated running on autonomous quadrotors at much higher framerates than our current Infomax implementation can achieve on the Jetson TX1. However, not only was FLaME implemented on an Intel CPU which Biddulph et al (2018) found to be 5× faster than a Jetson TX1, but the performance of our Infomax algorithm could be significantly improved.…”
Section: Summary and Discussionmentioning
confidence: 99%
“…To put this into the context of robotic control algorithms, this is not typically a property of SLAM based localization systems where more keyframes are accumulated over time although there has been recent work to cap (Maddern et al, 2012) or at least cull (Mur-Artal et al, 2015) the number of keyframes accumulated. While visual SLAM implementations based around SURF or SIFT can take several hundred milliseconds to extract features from each frame (Bay et al, 2006), recent SLAM implementations such as FLaME (Greene and Roy, 2017) have been demonstrated running on autonomous quadrotors at much higher framerates than our current Infomax implementation can achieve on the Jetson TX1. However, not only was FLaME implemented on an Intel CPU which Biddulph et al (2018) found to be 5× faster than a Jetson TX1, but the performance of our Infomax algorithm could be significantly improved.…”
Section: Summary and Discussionmentioning
confidence: 99%
“…Greene and Roy 23 cast the problem of surface reconstruction as a non‐local variational optimization on a time‐varying Delaunay graph of the geometric model. The graph can be tuned to improve the speed and quality of the textured model.…”
Section: Related Workmentioning
confidence: 99%
“…The graph can be tuned to improve the speed and quality of the textured model. Like the work in Greene and Roy, 23 Ummenhofer and Brox 24 proposed a variational method for surface reconstruction from point clouds with scale information, which can recover dense and multiscale surface model from a billion points. Lazar et al 25 considered that existing methods have mainly focused on improving the geometric aspects of the reconstruction, and little attention has been paid to the topological properties.…”
Section: Related Workmentioning
confidence: 99%
“…Meshing and Noise Removal: We first project the 3D points onto an image and apply Delaunay triangulation to generate triangular meshes. Then, We use NLTGV minimization proposed by Greene et al [23] to remove noise on the meshes. NLTGV minimization allows us to smooth the meshes, thereby retaining local surface structures, unlike typical mesh denoising methods such as Laplacian smoothing.…”
Section: Dense Reconstructionmentioning
confidence: 99%