2015 IEEE Virtual Reality (VR) 2015
DOI: 10.1109/vr.2015.7223362
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Five senses theatre project: Sharing experiences through bodily ultra-reality

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Cited by 7 publications
(8 citation statements)
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“…Several virtual walking systems that do not necessitate active leg movements have been developed using vection (Lécuyer et al, 2006;Terziman et al, 2012;Ikei et al, 2015;Kitazaki et al, 2019). Integrating simulated camera motions (similar to perspective jitter) with the vection stimulus, such as an expanding radial flow, improves the walking sensation of seated users (Lécuyer et al, 2006).…”
Section: Introductionmentioning
confidence: 99%
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“…Several virtual walking systems that do not necessitate active leg movements have been developed using vection (Lécuyer et al, 2006;Terziman et al, 2012;Ikei et al, 2015;Kitazaki et al, 2019). Integrating simulated camera motions (similar to perspective jitter) with the vection stimulus, such as an expanding radial flow, improves the walking sensation of seated users (Lécuyer et al, 2006).…”
Section: Introductionmentioning
confidence: 99%
“…Integrating simulated camera motions (similar to perspective jitter) with the vection stimulus, such as an expanding radial flow, improves the walking sensation of seated users (Lécuyer et al, 2006). By conveying tactile sensations to the feet in addition to vection, the pseudo-sensation of virtual walking sensation can be induced (Terziman et al, 2012;Ikei et al, 2015;Kitazaki et al, 2019). Kitazaki et al (2019) demonstrated that foot vibrations that were synchronous to the oscillating actual optic flow induced not only the sensation of self-motion but also the sensations of walking, leg action, and telepresence.…”
Section: Introductionmentioning
confidence: 99%
“…Lécuyer et al [29] simulated camera motion as perspective jitter to induce a walking sensation, and Terziman et al [30] utilized artificial visual and tactile vibrations corresponding to footsteps during virtual walking (the "King-Kong effect"). The FiveStar or Five Senses Theatre system [32] presents proprioceptive and tactile sensations of the body passively evoked by actuators, in addition to multisensory stimuli, such as vision, audition, air flow, and smells. Electrical stimulation of the muscles of the legs [33] and small motions of the lower limbs [34] or the entire body [35] by mechanical actuators can elicit a virtual walking sensation.…”
Section: Introductionmentioning
confidence: 99%
“…Rhythmic stimulation to the feet may induce spinal central pattern generators to produce an active walking sensation, which is expected to contribute to walking rehabilitation (Chéron et al., 2012; Gravano et al., 2011). A VR system was developed by utilizing rhythmic stimulations on the feet and small movements of the feet, legs, and trunk enforced by actuators with multisensory presentations of airflow, smell, changing sounds, and three-dimensional video images (Ikei, Abe, Hirota, & Amemiya, 2012; Ikei et al., 2015). However, there is no psychological evidence on the strength of sensory perception of walking by users and the critical factors affecting the walking sensations.…”
Section: Introductionmentioning
confidence: 99%