This article reports the first psychological evidence that the combination of
oscillating optic flow and synchronous foot vibration evokes a walking
sensation. In this study, we first captured a walker’s first-person-view scenes
with footstep timings. Participants observed the naturally oscillating scenes on
a head-mounted display with vibrations on their feet and rated walking-related
sensations using a Visual Analogue Scale. They perceived stronger sensations of
self-motion, walking, leg action, and telepresence from the oscillating visual
flow with foot vibrations than with randomized-timing vibrations or without
vibrations. The artificial delay of foot vibrations with respect to the scenes
diminished the walking-related sensations. These results suggest that the
oscillating visual scenes and synchronous foot vibrations are effective for
creating virtual walking sensations.
Walking is a fundamental physical activity in humans. Various virtual walking systems have been developed using treadmill or leg-support devices. Using optic flow, foot vibrations simulating footsteps, and a walking avatar, we propose a virtual walking system that does not require limb action for seated users. We aim to investigate whether a full-body or hands-and-feet-only walking avatar with either the first-person (experiment 1) or third-person (experiment 2) perspective can convey the sensation of walking in a virtual environment through optic flows and foot vibrations. The viewing direction of the virtual camera and the head of the full-body avatar were linked to the actual user's head motion. We discovered that the full-body avatar with the first-person perspective enhanced the sensations of walking, leg action, and telepresence, either through synchronous or asynchronous foot vibrations. Although the hands-and-feet-only avatar with the first-person perspective enhanced the walking sensation and telepresence, compared with the no-avatar condition, its effect was less prominent than that of the full-body avatar. However, the full-body avatar with the third-person perspective did not enhance the sensations of walking and leg action; rather, it impaired the sensations of self-motion and telepresence. Synchronous or rhythmic foot vibrations enhanced the sensations of self-motion, waking, leg action, and telepresence, irrespective of the avatar condition. These results suggest that the full-body or hands-and-feet avatar is effective for creating virtual walking experiences from the first-person perspective, but not the third-person perspective, and that the foot vibrations simulating footsteps are effective, regardless of the avatar condition.
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