2018
DOI: 10.15406/jteft.2018.04.00129
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Fitting simulation evaluation on personalized avatars

Abstract: This study examines visualization of fit of select garment designs on two types of virtual avatars: a personalized avatar developed through self-body scanning technology, and a selected avatar from a pre-programmed software program. The purpose is to increase understanding of the visual elements, accuracy and reliability of fitting simulations. For this exploratory comparative analysis, a purposive sample of design students designed five garments on a custom avatar using the Kinect system and an avatar selecte… Show more

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Cited by 5 publications
(5 citation statements)
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“…The virtual human body based on 3D anthropometry has conventionally been created by two methods: (1) the direct avatar, using 3D body scan form and (2) the manual avatar, using the body measurement. Many studies have been conducted on direct and manual virtual avatars in respect of garment fit [15][16][17].…”
Section: 1virtual Body (Avatar)mentioning
confidence: 99%
“…The virtual human body based on 3D anthropometry has conventionally been created by two methods: (1) the direct avatar, using 3D body scan form and (2) the manual avatar, using the body measurement. Many studies have been conducted on direct and manual virtual avatars in respect of garment fit [15][16][17].…”
Section: 1virtual Body (Avatar)mentioning
confidence: 99%
“…Unfortunately, Optitex and other fi tting software do not allow the user to assign a pose to a raw-data, body-scan avatar; instead, the user must use separate software, such as DAZ Studio, to add animation to the avatar [7,8,9].…”
Section: Introductionmentioning
confidence: 99%
“…Through adoption of technology, both small and large retailers could increase sizing accuracy and increase consumers trust thereby increasing profits. Research suggests that consumers express readiness to use avatars to try on clothing when the body size of the avatar appears to be close to their own size (Lin, Johnson, & Kang, 2018;Lin & Mammel, 2011). The use of personal avatars will appeal to consumers who want to promote healthy activity, clothing selection, and as an entertainment activity.…”
mentioning
confidence: 99%