Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems 2017
DOI: 10.1145/3027063.3053249
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Cited by 8 publications
(2 citation statements)
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“…To promote longer-term play, designers and researchers are investigating various strategies and mechanics in addition to the game itself such as gamifying the exercise experience (Matallaoui et al, 2017;Mueller, Peer, Agamanolis, & Sheridan, 2011) and personalizing the experience (Göbel, Hardy, & Wendel, 2010), cultivating group cohesion using smart watch interactions (Esakia, Harden, McCrickard, & Horning, 2017), augmenting traditional exercise equipment with gamified elements (Geelan et al, 2016), adapting content presentation (Dias & Martinho, 2011), increasing situational interest (Pasco et al, 2017;Sun, 2013b), tailoring virtual coaching to individual personalities and many others. Research shows that experience PeerJ Comput.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…To promote longer-term play, designers and researchers are investigating various strategies and mechanics in addition to the game itself such as gamifying the exercise experience (Matallaoui et al, 2017;Mueller, Peer, Agamanolis, & Sheridan, 2011) and personalizing the experience (Göbel, Hardy, & Wendel, 2010), cultivating group cohesion using smart watch interactions (Esakia, Harden, McCrickard, & Horning, 2017), augmenting traditional exercise equipment with gamified elements (Geelan et al, 2016), adapting content presentation (Dias & Martinho, 2011), increasing situational interest (Pasco et al, 2017;Sun, 2013b), tailoring virtual coaching to individual personalities and many others. Research shows that experience PeerJ Comput.…”
Section: Discussionmentioning
confidence: 99%
“…Although some researchers (e.g. : (Choi, Oh, Edge, Kim, & Lee, 2016;Esakia et al, 2017;Zhao et al, 2017)) are investigating the potential of wearable devices for encouraging participation in physical activity and positive group cohesion, there is not enough research examining the effects of social interaction and social connectedness in larger groups. Additionally, although some researchers are beginning to study the effects of group play and have found that group exergaming can provide enjoyable physical activity experiences (Staiano, Beyl, Hsia, Katzmarzyk, & Newton, 2018), there is very little research on how to form groups that motivates continued play.…”
Section: Social Experiencesmentioning
confidence: 99%