2019
DOI: 10.1007/978-3-030-17287-9_7
|View full text |Cite
|
Sign up to set email alerts
|

Applications for Persuasive Technologies in Participatory Design Processes

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
5
0

Year Published

2020
2020
2022
2022

Publication Types

Select...
5
1

Relationship

0
6

Authors

Journals

citations
Cited by 8 publications
(5 citation statements)
references
References 54 publications
0
5
0
Order By: Relevance
“…Persuasive technologies also offer potential applications in workshops and design processes (Jalowski, 2020;Jalowski et al, 2020). In general, such technologies help to increase engagement, encouragement, motivation, awareness, enjoyment and fun (Hamari et al, 2014).…”
Section: Digital and Persuasive Technologiesmentioning
confidence: 99%
See 3 more Smart Citations
“…Persuasive technologies also offer potential applications in workshops and design processes (Jalowski, 2020;Jalowski et al, 2020). In general, such technologies help to increase engagement, encouragement, motivation, awareness, enjoyment and fun (Hamari et al, 2014).…”
Section: Digital and Persuasive Technologiesmentioning
confidence: 99%
“…Integrating knowledge is crucial for OI (Chesbrough & Bogers, 2014), and digital technologies can facilitate knowledge sharing in inbound and outbound processes (Barlatier et al, 2020;Trabucchi et al, 2018). There, persuasive technologies offer the potential to facilitate knowledge sharing (Jalowski et al, 2020;Wiafe et al, 2020), and knowledge work and collaboration are described as challenging fields for persuasive technology (Torning & Oinas-Kukkonen, 2009) (cf. Section 3.2).…”
Section: Problem Relevancementioning
confidence: 99%
See 2 more Smart Citations
“…Participatory design is also a widely used method when the stake-holders are involved in the whole design procedure, following rules such as 'making, enacting and telling [8]. A way of putting users and stakeholders directly into multiple scenarios of interacting with a robot is by utilizing Augmented Reality (AR) and Virtual Reality (VR) technologies [9]. Other interactive methods that enhance the participation of the stakeholders are by showing images of existing robots and, especially when referring to teenagers, there are drawing activities, where participants draw stories about the use of robots within the school [10].…”
Section: Introductionmentioning
confidence: 99%